Side climb (flying high and staying away from the clusterfuck) and use your sparrows for close-mid ranged targets once some people dies so theres some space to stay alive and your enemies get distracted. Bind a key for BVR/WVR/HMS modes and a key for locking so you can use your radar while maneuvering. Also bind a key to switch targets but you can just use your mouse wheel to select a radar target as well. You can also take 2 napalms (for the F-4S, they are lighter and has the highest reward multiplier to destroy a base).
Pay attention to your RWR. “?” is either an SPAA, a SAM, a radar range finder or a PD A2A radar. “MID” is probably a Mirage F1 or a NATO aircraft with pulse radar. “HI” is either a MiG-21 or a MiG-23. You will NOT get a launch warning from a “?” and if you see a constant “?” on your RWR for more than 3 seconds it is probably a CW signal from a PD set or an ARH missile. Immediately go notching in this case. And remember, if the enemy doesn’t have a “look-up” mode in his radar (aircrafts such as MiG-29, Su-27, F-15A doesn’t have a “look-up” mode) notching will be enough to break a lock. But if they do, release chaff while notching (that doesn’t mean you should spam it unless you are in the range of sidelobes). You can easily survive a sparrow for breaking a lock for 2-3 seconds but with R-27R/ER you will have to be more carefull because they can require you back unlike sparrows.
Against MiG-23s, just fly higher and pop 1 chaff when he is about to shoot. Try to avoid sidelobes while doing so or the funny CW will get you. They will probably fly low due to MTI limitations. Against an F-16 or a MiG-29 use your only advantage, the amount of your radar missiles. They only have 2 but you can get up to 6. Launching earlier or just launching another one once they are close enough and decide to recommit will hurt your enemy more than it hurts you. And against enemies like F-14, F-15 or Su-27, good luck. They are superior to you in every way and there is no actual way to defeat them other than notching %90 of the time and trading in a head-on after they get close enough. You may have a change against F-14 due to their ARH missiles lacking a “look-up” mode and you may actually get close enough to fire a sparrow without turning into a red text for your enemy.
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It depends. Most important thing to avoid putting yourself in a bad spot.
Enemies engaging in turn fights will be very risky for radar missile due to the struggle of keeping a lock on planes not going head on with you.
Best targets are those that are flying in your direction but dont notice you. Help out teammates when possible but dont risk getting caught up in a furball.
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Thank you for your advice
Is there any way to properly fire the AIM-7 at the enemy? Because sometimes they can crash to the ground for no reason, even when I shot them from a great height.
It’s best to wait until the double red circle appears when you try to fire
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I know that, but the bullet can still hit the ground sometimes
That happens with all missiles, it’s just lag and server issues that cause them to stutter and go dead. There’s no way to avoid it.
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This could also be the reason ( :
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It is multipathing effect. If your enemy flies closer than 60m to the ground the missile will hit the deck and there is nothing you can do about it.
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As already stated, it is multipath. This can be helped by firing at high angles above the target. However, it still wont be a sure shot.
It also depends on the radar. The f4s will be more affected by multipath than something like an f16.
Im assuming you are talking about this and not something where the lock is lost for a second.
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Do AIM-7 missiles even see the ground? In that sense, do they have the ability to avoid obstacles?
No. No missile has this ability. They follow the predicted path of the target. If something is in that path, they hit it.
Do you recommend any American airlines for research? Because for now I am researching the line of attack aircraft (up to AV-8B Plus) and the line of naval aircraft (up to F-14B)
I have only really played the f16s and f14s. Both are pretty good. It would depend on how you want to play.
F14 is better for long range and support. F16 is better at dogfights and ground pounding, if you want to use it in ground rb.
I prefer to play more calmly than dogflight. As if for a medium distance
I would probably go for the f14. It will put you more into the supoorting role which is medium-long range
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Actually, you’re right. Although at the beginning this line discouraged me a bit because to research the F-14B line you need a lot of research points. Literally, this line has the 2nd place (after bombers) in the largest number of research points in the American tree
Is there any way to detect AIM-54 Phoenix flying from an F-14 at all, because the RWR cannot see them completely?
If your RWR can’t detect them for whatever reason, you’ll need to visually spot them, the missile trails are fairly easy to see.