How to defeat the BMPT Terminator?

HE shells and autocannons are pretty good at taking it down.

So you’re saying that autocannons and HE shells can easily deal with it?

Not really what I meant. When I said “Take Down”, I meant disable. Some call it the DIE protocol. Disable, Immobilize, Eliminate. If you’re not someone with my kind of hours, that’s all you really can do. I don’t expect someone coming to the forums for advice to be on my level, so I’ll just tell them a simpler way to survive the engagement. It would be sadistic to suggest they need to pixel snipe its belts with darts as I do.

My suggestion is that If you blow up the turret belts with HE, the vehicle cannot engage you properly. Once it can’t engage you back, you can find a way to kill it.

I’m by no means calling it balanced. I’ve been stating it shouldn’t have been lower than 11.3 since I saw it on the Dev Server.

Use HSTV-L/RDF/LT/LAV-AD/Namer Tsrikhon/Namer 30. aim at LFP, rear of engine, and the tracks area… think of it as a rapid T80/T90

If this final boss was the only one for the entire level, I would even agree with you.

Ask the chinese…they seem to have the miracle shots that 1 shot 100% of every tank from any direction and any distance. All of us normal people need more then 1 shot most times…guess we need to go to the 50 a week option they are using

Learn to shoot the ammo, especially on the techtree bmpt (or any tank without blow-out panels for that matter).

If you observe your shot in the video, you can see that it was a volumetric hit, since it penned the very edge of the engine deck, went outside and obliterated itself (as it should be expected).

I recommend shooting the top of the lower plate from the front if you can hit the ammo (NOT into the fuel tanks), shooting the front of the track if you see it semi-angled, since it’s pretty much always gonna destroy the ammo, and from side-aspect shoot the ammo, best if you shoot below the ERA since they can deflect apfsds and make them non-pen.

Rear-aspect you can shoot the hull and it should kill it. If you see it hulldown, frontally you can try shooting at the very bottom of the turret (right above the driver’s port) since it can even be penned by autocannons there, from the side, make sure you don’t hit the frontal composites and it should get the ammo, from the back you can also hit the ammo if you shoot the middle and it should get the ammo as well.

If your tank has HE (in general i mean, ik the merkava doesn’t), you can shoot the gun structure above the turret to get its ammo (which doesn’t kill it since gaijin sees it as external) and the vertical drive to disable it.

Also, place your shots more carefully since the shot in the video was, no offense, a skill issue.

Example screenshots of places to shoot are below (the protection analysis is somewhat broken since it doesn’t always list ammo under ‘possible damage’ even if the test fire does take it) (I used the 105mm DM63 shell):
Screenshot 2026-02-20 210947
Screenshot 2026-02-20 210959


Screenshot 2026-02-20 211139



Screenshot 2026-02-20 211315

Shooting the back is risky. Ive had several shots not go through the back to the crew. Best to move to the side and shoot the bottom.

personally, i’ve never had that problem, it always takes out the ammo

just run, its broken!!!

Did they change the ammo damage? I got ammo racked with the explosion of the ‘external’ belt