So we got things like the IPM1 on 11.3 (like TCM) But the Abrams has the M900 with 522mm pen while the TCM gets 395mm pen (wich is just ridiculous for this BR), and Abrams got more amour while not beeing much slower than TCM and with crew lvl it can even get 5 second reload like TCM. Not enough? What about the Typ90/Typ90 (B) its 11.3 again, got effectivly more armor, got an even faster reload with its 4 sec AND it gets a -->120<-- mm gun with -->480<–mm pen.
So more spall (bigger round) more pen and more armor while not beeing much slower and THAT is on the same BR. It feels like someone threw a dice and got a 11 and a 3 and was like, ,ok 11.3 it is then."
Please fix this, you have to see that that isnt even close when compairing it.
Ps. Just because i know someone gonna say that. Im not saying that TCM is useless, but it just simply got the wrong BR for what it ist. I mean it is very similar to things like CV90105 and that thing is 10.3. And it beeing so high in BR because nobody is in the turret is also nuts, because Wolfpack is 10.3 and it also doesnt have anyone in turret. Either give it M900 so it at least can get some pen that you could use, or put it to 10.7 where it belongs if you want to see the 2.5sec faster reload comapred to Wolfpack as something huge.
Oh yes, the same TCM AGS with godly level depression values for the weapon’s design, with no extra modules, just cannon and breech is surely at the wrong battle rating.
I’m sorry for the rant but the TCM AGS is no way like the CV90 105, one hand you have a ambush tank destroyer with awesome values in depression, gun handling and yet despite the penetration values, effective ammunition, for a vehicle which essentially only a chassis with a cannon sticked to it it’s decent,
CV90 105 may play just like but there are two crew members and a entire turret in the chassis compared to the TCM AGS, also comparing the M1128 to the TCM AGS is wrong, despite both being tank destroyers they have only the turret idea similar, everything else is different, TCM AGS rely on the terrain, M1128 rely on speed.
It got -10 depression. Thats nothing sepcial in any way. Litterally Abrams got -10 even 2S6 wich is a russian AA got -9. And Type 90 can lower its hull to have godly depression as well WHILE having a 120mm WITH 480mm pen AND 4 sec reload AND more armor. And what do you mean with empty? The vehicles inside are half engine and half turret ring. Not killing this thing one shot is a skill issue. i think you got some of the modules deactivatet and you dont see them. maybee you should look into that.
ps. most maps are flat as hell, so the depression is worth nothing. To go 11.3 for that is nuts because you get 2 Abrams that are better in a lot of ways. And taking it higher it feels useless with it not EVEN having over 400mm pen.
tbf the AGS need M900
The reason it got so high it’s due to unmanned turret, when hull down you literally risks nothing critical to trade fire with the enemies, the ammunition may seem a little weak in its br but you will have no issues popping anything you see, because you get to take your sweet ass time to aim at weak spots, just pray that the map isn’t CQC, certain parts of Sweden works because it’s tall enough to only expose its gun to shoot at the enemy while hiding your entire hull. Once you get a hang of it, you will start to only die to CAS because most ground things simply cannot kill you if you camp hull down.
unless a HE gets shoved in ur gun breech
otherwise true
That thing is so hard to hit with HE if it keeps moving around, and good luck with the ones that don’t even carry HE lol also most apfsds that hit your gun often don’t do anything due to how empty it is, and they only get to hit you once. Othe issues is you run out of first stage pretty quickly, so there is some time you have to sit for a long time to reload.
I DO however, hope they didn’t give it the PUMA treatment, because I’ve spent $100 on it and just want to make sure my investment is future-proof
doubt*
It’s fine as it as, maybe give it M900 but otherwise it ain’t good or bad. It’s cheesed me when in
the hull down, and it literally could not be killed (even with HEAT overpressure).
both ags and ccvl should’ve got m900 while ago
The Puma VJTF beeing 11.0 is bullshit too. Like 4 spikes with a 30mm gets you 11.0 but 6 Six spikes with 30mm like the new CV is 10.7 together with Freccia that even gets 10 Spikes and is also 10.7. What did the Puma do to get one BR more? The Armor may help better against things like BMP cannon but if we be real the Puma armor wont help in a lot of cases against MBT’s or even the BMP missles. At least give it 6 Spikes then 11.0 is ok. But out of 4 spikes 1-2 hits and that doenst mean it even gonna kill the enemy because spikes are very stupid in this game.
All im asking for. Give it M900 and everything is in the right position.
Very, very good. Its quite mobile, has a 5s autoloader, and in a hull-down position is a genuine menace. Especially if you bush it up.
It cannot go to 10.7. Its whole playstyle revolves around hull-down combat, play it that way. Its fine as is with M833.
CCVL is 10.0, giving it M900 would be overkill tbh.
I agree with that. On 10.0 having almost 400mm pen in a 105mm gun is okay. On 11.3 not so much.
And it would only lead to CCVL going up, but its nice on 10.0.
I don’t have too many matches in the PUMA but these days due to the amount of modules in the turret, I find the gameplay literally unbearable because of the number of times I have to sit and repair from just playing the game, in order to see anything you have to expose your turret, now any hits taken will result in ammo cook off or FCS system out of service, I can repair as many as 20 times in three matches alone, the good thing is near impossible to kill when hit in the turret. Spikes is actually good because its fnf and initial rush to get into position you will score some kill easily because you can continue to drive to cover while the computer leads your missiles to the enemy’s hitbox, it’s also extremely effective against helicopters and the range is great. Very few things in that br PUMA faced can reliably intercept the Spike, the T-80UM2 can do with the hard-kill APS but it has to look in the direction and its an exclusive marketplace vehicle. I personally find Spike is much more effective than ATGM because you don’t have to stay exposed to lead the missile thus improves its overall survivability. Only issue is damage is like rolling a dice, and that’s every ATGM vs composite/spaced armor.
Yea. But at least give it 6 Spikes ffs. Like come on. Its not like that would break the game to have 2 more chances to get a kill. Your right fnf is great for some quick missle yeeets, but i find Spikes to be very very annoying to use. With 4 spikes most times i do 1-2 hits. With the CV90 Mk.IV having 6 missles i get at least 3 hits. More i dont want. At least 3 Hits.
And in many cases Spikes hit the most armored part of the enemy. Like do your job and attack from above but in this game it comes in like any other missle. A Top Down missle that doesnt come from the top down has a fatal flaw in its design.
Or give us the feature the Spikes have irl and have us choose between fnf and guiding it by hand. i would rater do it myself than to get screwed over by this game all the time. Its not that much to ask for.
Spike is not very effective against vehicles with great reverse speed, so if you engaging enemies that are aware of your presence then they most likely be able to dodge it by simply reverse back into the cover the spike more often can’t hit them to do critical damage, but you will hit those T-72s/T-90s every time regardless of they see you or not, the APS of T-90A at 11.0 is completely useless against it and it doesn’t stop most types of missiles it faced in that br lol it’s only there for aesthetic purposes. There were some other APS from vehicles I hadn’t researched so I don’t know, but I can hit up the custom battles to test them out.