Until half your team dies in a few seconds because they are unable to multipath/unaware
You should know what’s multipathing, TWS, etc. after the “training” and you just build on that.
Just report them and move on. Not like you’re paying the repair.
Yes, thats what i said. The issue is that this is all you know if you just started. You dont know any strategy, target prio or effective ranges of your missiles.
it would be great if they actually take off
it would be better if they actually get to the fighting zone
it would be wonderful if they know how to shoot
it would be best if they arent shooting the one on their side
- multipathing is not as reliable on certain maps and the enemy can time its missiles
- tws isnt tlly useful when you try to get some ir lock which switches at a teammate bc your radar finds a teammate
- you cant train the furball which you have when fighting high tier…
That would be siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Wait for it.
-ick.
You’ll always have bad players in your team, especially with lack of skill matchmaking.
yeah but why we shouldnt reduce the chance of such things from happening
Multipathing isn’t the only way to defeat missiles.
Your teammates have markers.
As I said, you don’t need to be perfect just to be able to play top tier lol.
Well guess why that is like that? Maybe because all those players did was essentially turning themself into braindead bombers for a few hundred hours. Then they reach their shiny hightier jet and get to f their team till they learn everything from scratch.
skilled matchmaking isnt rlly possible for most of the time because too few players in the queue time (20-40players) isnt going to work and I dont talk about lowtier which has less players than high tier
remembering that everyone will have more copy and paste of an American fighter…
Why should players be limited to shitty fighters with crappy missiles when much stronger vehicles are already in the game ?
Bombing the team on the runway could be solved in many different ways without gatekeeping players from good premiums.
Attack the D point… that is probably all you will hear, then you also face the problem for some inaccurate marker… etc…
You’ll have to learn tier specific mechanics one way or another.
yes r60´s are shit I want r73 on my mig29…
I want IRCCMs and ARHs to enjoy air battles, no reason why Gaijin doesn’t capitalize on this.
yes, one at a time for normal players and everything there is to know at once for toptier prem players.
Early jets introduce you to jet combat, then you get early missiles rewarding you for awareness, then decent ir missiles for teaching you how to evade stronger missiles with flares or smart positioning. Then come early radar missiles, with only one radar mode. You learn the basics of radar and as you progress you learn the different modes all while slowly learing the planes at the brs.
most of the high tier premiums are becoming into a pure grinding machine, if we could reduce the cost about grinding, then you would not need to buy premiums to grind the plane you wish to play, tech trees existsted for a reason
therefore all the lack of skill problem would be fixed as players would know what to do through all the way up, instead of download the game and pay-to-play