Helicopter Changes (Dance of Dragons)

Controlled dissymmetry of torque has its pros and cons. However there are cons.

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it was a rework to disable them easier yes

because people complained so much about the stupid shenanigans the KA-50 series yet.

Its purely supposed as a nerf, thats it

wow, never happened overlap in WT just due of maneuvr.
Ka-50 still have coaxial rotors)

IMO helis still does not have a damage model for rotor blades (can be damaged by collision but not by enemy fire or explosion), so extra modules are fine but still half way without blade damage.

We also still lack damage to weapons on helis and regular aircraft, despite that being such a core part of tank/ship gameplay.

They just should buff damage for all ATGM as they did with hellfire/akd. It’ll help ground atgm carriers too.

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The overlap of the propellers in the coaxial configuration occurs during vigorous maneuvering at approximately the same overloads at which the propeller of other helicopters cuts the tail boom. Where is the cutting of the tail boom?

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The Ka-52 has a RWR, however the antennas are not modeled. And do you really believe that Gajiin will take the RWR away from a top tier helicopter?

CAS nerf is always a good nerf, change my mind.

Make it apply to planes 1st. They are the larger problem.

Planes actually take damage every time you hit them

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planes lose significant flight performance from hits, helis dont

Yes they do. In fact its not even accurate. The Ka-52 and Mi-28 series should be able to lose engine power on one of its engines and still be able to fly back to base. Very slowly though.

The Su-25 would like to disagree with you.

Not much performance loss in comparison to fixed wing counterparts at all.

youre not going to need to worry about that engine issue now that helis wont be voids. Im glad they are going to actually take damage now and I’m extra happy to see people upset about it honestly, helis ruin the game right now so need something to balance them out.

Buddy the electronics blocks in the tail of the helicopter are not going to do anything. Lets be realistic. The ones in the Apache don’t even make a difference in my opinion.

nobody even takes the apache out because it sucks, the main problem helis are the KA50 KA52 Tiger uht and MI28s. they are all really effective helis which need the parts to get damaged as a balancing nerf more than anything

As far as I can tell you have never even played in a Ka-52 or Mi-28. So how would you know.

Yes but that’s not the issue, old MTI radars save the last return and scrub anything that it determines hasn’t moved and PD radar looks at the compression of the radar wave a closing target compresses the waves, a receding target stretches them and a stationary target has no effect, the radar uses that data to scrub out ground clutter by eliminating all returns that show zero velocity (or +/- a few hundred KPH of zero depending on the quality of the radar) therefore a hovering heli (or notching plane) is seen as ground clutter and filtered out regardless of the size of the return, remember the point of look down radars is to filter out the return of the planet, which is rather large itself.

That’s an interesting point I had not even considered, while the heli itself is relatively stationary the rotor blades themselves are spinning at high speeds, while it wouldn’t help the old MTI systems pick them out I can see how it might flag on a PD radar, assuming its sensitive enough.
I remember reading how the MiG-29SMTs radar had modifications to detect hovering helis (among other things) when I was looking into why the Mig-29G couldn’t use R77s I guess that has some thing to do with what you are talking about, I imagine having high speed approach and highspeed receding on respective sides of the rotor would create a pretty distinct signature if you programmed the radar to look for it.