Well, Gajin was talked into shellroom detonations do nothing in WT. Thats what we’ve got. One category of ships explode their ammunition and nothing happenes. The other one gets destroyed with a single salvo. Thats called balance, obviously. Also Germany didn’t lose a single capital ship to sudden ammunition detonations during the war.
Why should that be? Propellant charges were kept in brass cartdridge cases. Every single one. There is no real difference to shells. Its the same principle. Its not like the silk bags were just lying around in the open. In both cases the charges where enclosed by solid metal.
And for balance sake it should either be ignored or at least buffed to a point where it isn’t an immediate death sentence for most 7.3+ german ships.
Leave it as a weakness - obviously - but make one taps more difficult so these ships are playable at same tier and fires not immediately bake the magazine.
It’s already here - shells didn’t do any damage underwater, have no hydraulic shock from explosions, and have nerfed shrapnel penetration, and look where it led us - making some ships way stronger than others.
You realize none of that would help the current game balance, right? Or make ships like H39 actually usable?
The only nation that even did research into utilizing diving shells - as far as I know - was the IJN and unsurprisingly they were the only nation to build against it.
…Which means nothing since no other nation utilized diving shells.
Do you realize that shell touching water in 1 pixel from the broadside don’t do any damage, while punching trough armor and having more that enough kinetic energy to do that.