Gneisenau and Scharnhorst are invincible again

Which is exactly the same argument people used with the M4 Jumbo back when it was hilariously undertiered.

“It explodes if you hit the MG port!”

“It explodes if you hit the turret!”

It’s been almost five years now, the game needs to rebalance these undertiered bullies to be placed where they belong.

You’re delusional mate. Any fire within Scharnhorst turret is a guaranteed explosion. 3 seconds of fire is enough.

So get your crap together and learn 2 play because I sure as hell am f*king done with my Scharnhort exploding the second a fire is started on my turret, and seeing a whiny baby complaining that somehow this ship is now OP (it was before the update) makes me question humanity’s sanity

First off let me say that I do agree the rewards for naval need a rework, something based off the % of damage they do.
BUT:

No, you do not want this in other modes, the severe damage is usually applied to enemies that would normally have counted as a full kill, hence you are FAR more likely to get kill stolen then you where previously, sure now they only get 20/30% of the reward but it happens almost every kill, rather than once every few games.
The idea was supposed to be that if you blow someone’s wing off or destroy their engine and cause a fire where they are un-able to recover they are inflicted with severe damage to stop them being poached while they spin into the ground/ burn down etc. But the way it’s been implemented means that while it dose achieve that, the threshold for inflicting enough damage to get a kill is FAR higher than it used to be meaning that you get severe damage and lose the “finish off” points on many enemies that would have just been an outright kill under the old system.
The other thing is that a plane missing it’s wings isn’t going to suddenly finish repairing and return to near full function at any moment, and start killing people again, hence why “kill stealing” is not something I consider a thing in ground or naval as other players have no way of knowing if a target is actually “dead” or not.
So again, yes there needs to be a reward based of damage inflicted system, no, you DO NOT want it based on sever damage.

It certainly doesn’t feel to me that more damage is needed to score an outright kill, at least not in Air AB. But even if that were the case, with the “severe damage counted as kill” mechanic in place and finishing off also resulting in kills getting attributed, you’re not losing out on kills, score, rewards and task progression compared to the previous system. You may not always get the full reward for a kill as before, but that’s being compensated for by receiving rewards for finishing off other players’ targets and by not just getting credited with a mere assist when others finish off yours.

No way of knowing? Everyone can see the status of a given enemy ship in detail and choose their target accordingly. But it’s not about the motivation of the players (or bots, not that they need any reason) attacking your target, be it to nefariously steal a kill or gallantly help your team neutralise a threat.
Others attacking my target or me attacking theirs isn’t the issue, it’s about fair rewards for damage done and appropriate attribution of kills, and I think a system akin to Air’s Severe Damage would indeed go a long way achieving that.

I don’t steal kills on obviously dead planes so that’s a mote point,. so no I don’t make up lost points by being a bottom feeding idiot wasting ammo on dead players.

Yeah and? I have dropped a ship to 5% buoyancy, switched targets and he repaired and got back in the fight and I had to spend another 5 mins finishing him off because I thought he was dead too early.

how about you actually read what I posted about severe damage and how it works, before telling me I’m wrong?

Few days ago, I was mauling a guy for 5 minutes, only for him dieing to a bot out of nowhere

What has you having made the wrong choice got anything to do with whether or not there’s such a thing as kill stealing in Naval?

I did, and you’re quite incorrect about what constitutes severe damage. Things like taking off half a wing, setting engines or fuel tanks on fire, taking out elevators etc all count as severe damage and certainly would not “have counted as a full kill” under the old system unless your target crashed without anyone else’s interference, which is something that also applies to the new system. Outright kills through pilot sniping or severing a plane’s tail are still easily achievable; contrary to what you wrote there is no increased threshold for getting kills.

Nothing you wrote makes a compelling case against introducing a necessarily modified Severe Damage system in Naval.

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Why do you want to be your rewarded by your bad plays then?

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You’re not making any sense.

it’s an example of why people should shoot you targets, my bad decision could get other players killed and therefore they are justified in finishing my target off

like I said it in some case it works as intended, but I have been “severely damaged” with both wings AND tail gone, engine shot out and on fire, that 100% would have been a kill.

Which I TWICE stated I’m all for:

I just don’t believe severe damage is the way to do it.

About as much as you do

I don’t know what kind of ridiculous fantasy you live in, but I live in reality and the reality is the shinyhorse sisters are literally invulnerable even if you snipe their turret. Regularly I have shot the small barbette and absolutely zero damage was inflicted to a completely still full broadside target. In fact, zero damage hits are the norm for shooting at shinyhorse players in my 7.0 and 7.3 BR (same as the shinyhorse btw) ships.

Those defending the shinyhorse seem fairly biased, using ships that ignore armor and angling (that are now ALL significantly higher BR and thus no longer really viable counters) or shinyhorse players who have a vested interest in keeping their undertiered toy as broken as possible for as long as possible.

Your conversational eloquence is astounding.

What ship(s) are you trying to use?

I’ve not yet gotten round to making a 6.3/6.7 line-up that now might be kinda fun with the decompression, but its only those that might struggle in a full uptier. So far in Hood, Rodney and now Vanguard. I’ve been aiming for the Gne, Scharn and Bismark as they are basically instant free kills.

I don’t know what kind of ridiculous fantasy you live in but it sounds like you have severe skill issue, as a Scharnhorst main myself I can confirm she is in fact NOT INVULNERABLE, in fact it’s so bad I got detonated by a Colorado today and my ace crew couldn’t put out the fire in time, so you either haven’t played naval since the last update or you just have skill issue.

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Indeed, there really shouldn’t be any “moral” objections to others engaging your target.

Well, I’ve yet to see the physical separation of tail and plane (not just rudder and elevators turned black)
not resulting in an instant kill. But that’s beside the point, the specifics of a Naval severe damage system
don’t have to depend on how accurately it works in Air, even though I think it works really well there.

French 7.0 and 7.3 battleships, ships that don’t ignore all armor that are significantly less capable of withstanding any fire compared to the hilariously undertiered German Jumbo ship.

I find the replies absolutely hilarious, very clear the other two users are shinyhorse players who are experiencing what one calls “getting sunk” and are very clearly not used to that phenomenon.

“It pops instantly if you shoot the weakpoint”

“If you shoot the MG port it dies instantly”

“It’s not undertiered it’s because you’re a bad player who doesn’t shoot the weakspot”

“It’s not undertiered it’s because you’re a bad player who doesn’t shoot the MG port”

“If you bring a ship that ignores armor it dies easily”

“If you bring a tank that ignores armor it dies easily”

Shinyhorse players regurgitating the brainrot the americans made up with the exact same arguments for the Jumbo back when it was hilariously undertiered.

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Aim for here:

Should be entirely possible to sink a Scharnhorst in a French 7.0

The same should be possible with the aft gun as well. If you are setting fire to the turret you are aiming too high and if you are hitting the armour belt, you are firing too low. In my usual 3 at the moment, I typically find leading by 2-2.5 marks is about right to strike this spot. The aim is to ignite either A or C turret ammo lifts, due to the extremely short nature of the lifts, a fire here is a one shot about 75% of the time. This major did give them a little buff to survivability as the fires now originate from where the shell hit rather than from the middle. But its probably not enough.

For the sake of a full downtier. Scharn should probably be 7.7 alongside side Hood, but wouldnt change much for you facing them in an uptier in 7.0/7.3 ships

This is from someone who has never played Germany and has no plans to do so. I remember the dark days of fighting a Scharnhorst, she is 100% no where near as bad as she once was, when she was truly… 100%… unkillable

See, the thing is that I have been shooting there. My last match was basically me exclusively aiming for gneisenau premiums, and getting no damage. I even got a fire in the X turret shell elevator, and it did nothing. Funnier still, my final salvo with a half-destroyed turret ended up lighting up an angled US standard BB’s shell room with the first shot.

I’ve been trying to replicate what people claim here, and it just doesn’t happen for me. Doesn’t matter what ship I’m in, anything without 15" guns or that level of performance doesn’t hurt them. And the majority of those ships have gone up while the shinyhorse has not.

My experience in same BR ships is that they are no match. If the minimum level of gun performance is 8.0+ BR to kill the ship, then the ship needs to fight 8.0 BR more than it fights 7.0 to 7.7 BR. It is clearly not fighting things that can regularly hurt it.

i wouldnt say scarn should be 7.7 simply because her guns do very little damage against anything with good armor like for in one match i struggled to pen the IJN ISE in flat side he wasnt even angled she doesnt do enough damage since she has only 7KG of explosive mass