German 20mm HEI(minengeschoß) shells low damage compared to other 20mm guns

I made this bug report a year ago about this,
you can see here: Community Bug Reporting System

But so far absolutely nothing was changed about it even tho it was accepted.
@KillaKiwi as someone who is more used to reporting things I have a question… is it worth bumping reports that were already accepted?

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Probably not, they’d just be on par with the rest of the cannons.
Cuz realshatter doesn’t care about TNT equivalent that much, you can see how many 30mms that use it are lacking in terms of fragmentation.

Hispano 20mm HEI [9.28g TNT equiv]

Spoiler

Type 5 30mm HEF-I [27.5g TNT]

Spoiler

The result is pretty much the same since there’s not enough fragments created or spreading properly.
Mineshells would prob have a similar result to this 30mm.

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It not only worse than other 20mm, it also worse than some of the .50 that have HE filler in it, the air target belt in Ho-103 and BredaSafat can easily scratch enemy into piece by landing few bullet on the wing but the Mg151 sometimes you can’t even critical a plane after fire you whole belt on it

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Yes I know, it’s worse than pretty much anything that uses realshatter at the moment.

No clue. Sometimes it takes years for issues to be fixed.

This has probably a priority as low as it can get.

I have so many reports about incorrect aircraft ammunition that aren’t even accepted yet, after years.
And I’m still waiting for them to remove AP and API(c) from Soviet 12.7mm aircraft guns, which probably is never going to happen.

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Im still waiting for 15mm AP-I(c) to HVAP change, with 1050m/s.

So, do you guys think it is worth to create a pool or something for pp to vote; cuz I saw that the custom belts suggestion topic from 1 and a half years ago just got accepted for review to the devs, so maybe there’s a chance?

I saw by accident that gaijin closed my bug report as they were not satisfied with the linked source:

L Dv 4000 10 Munitionsvorschrift Fuer Fliegerbordwaffen Teil 10 1944 : Free Download, Borrow, and Streaming : Internet Archive

…despite it is online available, highly official and clearly states that the self-destruction of mine shells will happen after 3 seconds - and not much earlier like currently implemented.

If somebody want to try it again: Feel free to to try it again - i am done with this kind of behaviour.

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Well, I also have a report on self destroying shells.
https://community.gaijin.net/issues/p/warthunder/i/dvxLt7m0iE7k

But it’s just about the the incorrect implementation, that shells exploded based on distance traveled and not time.

They probably copied that implementation from the Rocket self destruction setting, which is also based on distance from the aircraft.

If your plane is fast enough you can shoot yourself down, by putting Rocket self destruct distance to 100m, because the rocket will just explode 0.1s after launch.

While this gives you nice numbers to select, it’s completely meaningless in actual combat, since the Rockets will explode earlier the the plane travels.

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