Ok, bravo. Meanwhile 99% of me getting such wing damage is me being dead. The fact some planes can sometimes survive lots of damage is not an argument in favor of 20mm nuke.
You are wrong on “everything pushing head-ons”. For a long time most people in planes with worse armanent dodged. They no longer do, because there’s no real significantly “worse armanent” outside of MG151/20 which has just absolutely horrible range and ballistics, thus is super easy to be dodged, every 20mm will end you instantly.
And I’m not saying P-47 with 10-12 Shvak hits to the wing would continue a dogfight. But there’s a very decent chance it would fly well enough to land with no issues. In WT 8-9 hits is enough to remove both wings and tail, kill the engine and the pilot. Maybe it can be done in 6 with right shot placement.
And lower damage can be just as consistent as higher damage, what’s the issue. If you reverse someone and land 3 shells - OK, their performance will take a hit. Want them dead, land more. The only weapon that have problems with landing hits after reversal is MG151/20, that should also deal the most aerodynamic/structural/control surface damage with 3 M-geschoss hits BTW, I’m not saying other guns would do nothing, far from it, they were just not designed for such task, with much thicker shell bodies.
Again, I don’t understand why do you want planes to have different performance metric, and just give everybody same HE shell. Why do you want different ballistics, when everyone gets same damage.
Do you realise nobody would bother with different shell designs if 6g of TNT equivalent would rip aircraft to pieces?
Every single gun designing team would do the same:
- decently high MV
- 20mm caliber
- small HE charge
- high ROF.
Germans would just roll out an improved FI-T weighting around 108g with 7g of PETN at 760m/s and they’d be golden. But they went with light, high capacity HE shell because that shell did the job way better vs fighters.
So if you want all planes to only differ in performance, why not just give all planes same “default 20mm”, same ROF, same shell, same ammo count, that just simply kills you in 1 shot no matter where it hits?
Your approach to damage makes just as much sense, as an idea to give every plane in game same turn performance. If we are throwing any realism regarding armanent out of the window, why is performance even important?
Ability to take and deliver damage is also a part of plane design.
If this one can be 100% ignored and everybody gets effectively a 1-shot wonder, why can’t other things?
If immersion is absolutely non-important (and with paper mache planes insta-breaking apart there’s no immersion and no satisfaction in landing long burst, no reward for good gunnery, as shit gunnery will give the same effect), if realism of guns is non important, why the hell do we even care about other aspects of the planes?