General playtest of air-to-air missiles with ARH Seekers (FOX-3)

RB99 is the same to current AMRAAM

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You guess in dev server new version gaijin test active radar homing BVRAAM by AIM-120B on F-16A Block 15 ADF (ITA), JAS39A Gripen, JA37D Viggen and F-16A Block 20 MLU (ROCAF) ?

They prob won’t do that honestly. Too much work for some 5 day testing. I can expect them to change/tweak the missiles a bit before dev server closes but that’s about it

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@Texas_Engineer_Mike And after dev server closed, this major update in live server gajin will test active radar homing BVRAAM ?

I don’t think reducing player count is going to fix any problems. 8v8 isn’t going to work when one aircraft has enough missiles to solo the entire enemy team. That’s just going to result in matches that end after a minute or two, no one wants that.
I’d rather keep 16v16 but give us back the big EC maps and missions, similar to sim battles. With multiple airfields and maybe two spawns for each player, you can spread The team out with secondary objectives and fix the issue of everyone clumping up in the Center of the map. It’ll lead to more dynamic games I think, especially with modern jets and arh missiles.

I am also really enjoying the new missiles, they are fun to use.

I doubt we’ll see the testing event on live version of the game. I’s probably dev-server exclusive

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not 4, 13-14 micas (or magic 2s, they’re interchangeable). 6 under the wings, 5-6 under the fuselage (2 top right and left, 2 bottom right and left, and 1/2 under the belly).

RB EC would be great to bring back but it would require some serious effort from the devs and be a pretty massive change.

The devs don’t seem to like big change.

8 vs 8 or 10 vs 10 is a much simpler solution. Match length probably wont change much.

By this logic, currently two planes have enough to destroy the entire team. It just doesn’t change much here.

Reducing team size will increase awareness which would be a major upside of a team size reduction. Downside is that the learning curve will be more difficult but its no more difficult than Ground RB. As far as match length, If you ever get down to the final 2 vs 2 or 1 vs 1, that can be a long lasting fight just because you’re both hyper aware of each other.

Lower player count doesnt necessarily mean shorter matchez.

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You can’t exactly ripple off 6 er or 6 aim7 though. Whereas you can absolutely do that with arh. That makes it much easier to engage multiple enemies, which I think would make smaller matches much quicker compared to what we have on the live server currently

Then it’d be a higher BR than Rafale…

no

Maybe an interim solution is moving you up to br13 if you have arh equipped, otherwise leave you at 12.7. And cap the number of arh equipped planes in a match to two or three per side?

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Hence another reason I oppose giving Mirage 4000 MICAs.

Really hoping that arh don’t come to the game in this state, the guidance is completely borked. Hopefully they listen

Maybe at the introduction of these missiles that would happen but once players get used to avoiding them i dont think the initial barrage of fox 3’s will get very many kills at all.

I feel like this could cause more problems then it solves. There will definitely be some struggling among upper tier planes without ARH’s so maybe theres some more BR decompression that will need to happen.

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You could set it up such that if you equip arh missiles, you go to br 13 and only get matches against other br13 jets and the odd down tier to no lower than 12.7.

Whereas the normal 12.7 mm would apply if you don’t equip arh missiles?

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to be honest fox 3 are pretty mid. r-27er is better in bvr

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I’ll disagree with that. I can force you to break lock with a arh missile, while still being able to either defend myself or keep pressing. Not having to babysit the missile in the terminal stage is a huge advantage of active missiles. You’re forced to choose between either defending my missile, or guiding yours. I don’t need to make that choice. And if you decide to defend my missile, I can re commit and press you with another missile while you’re defensive

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Terminal stage → depend on position of both Missiles,… the Ennemy might die, but depending on the situation → your missile will not be able to pitbull that you would be defensive.

You go on the fact that R-77 is Mach 4, but R-27ER is mach 5.8 → therefore the speed differences is about 612m/s,… therefore if both shoot from 50km away, at the same time, the R-27ER will hit you before/right at the moment your R-77 will go pitbull.

And this still let the ennemy player to defend the fox-3, after killing you.

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With six aim120, I can launch one at 30-40km, which likely won’t hit, but will force him to go defensive. If he does, his missile is useless and I can close the distance and fire again while he’s defensive. The active seeker gives you much more flexibility compared to the sarh seeker

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