Gaijin kills Eurofighter again not only radars this time?

I actually find the eurofighter almost unusable with how bad the radar is

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Sorry to say so, but Rafale is normally better than EF-2000 in such long forced turns, showed in the start of video.

The problem comes from your engines,… and not from the Wings or Controls.

The engines needs Air to combust the gas, but Air entry of EF-2000 are under the nose, preventing any clean airflow to enter the channel.

Therefore Engine lose Thrust.

Due to Gripen and Rafale Side-entry, those loss of thrust are reduced,…

And everyone knows that Thrust is the thing you wanna have in order to turn.

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I will say that I agree with a reduced g limit but I mostly disagree with the way they’ve done this absolutely one sided “nerf”

realistically most planes (at least from what I know) have a in built g limit of max +9gs, and of course this limit can also be overridden by turning off the FBW or AOA limiter systems of the plane.

Now gaijin decided to only reduce the g limit of the Eurofighter to 12-13gs whereas the Rafael is able to pull about 16.5-17gs when realistically it also has a +9g max limit.
then the Developers at gaijin decided to extend the max speed of the Rafael to Mach 2.0, and from what I’ve seen the max attainable speeds of the Rafael due to purely engine performance and heat limitations is Mach 1.8

Now maybe they made Mach 2.0 to be the max speed achievable due to wing strain as in game the wings rip right after Mach 2.0.
But if this is the case why is it not the same for the Eurofighter that has a realistic max attainable speed of Mach 2.0.

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I completely agree with this comment. If they nerf, they should nerf them all, not just the Eurofighter, this will completely ruin this jet and they say it’s a correction, it’s more like destruction. If they see how many players they lose with this move, they might change it.

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exactly, im fine with realistic changes that affect all vehicles IF it is realistically implemented,
think about it, if everything is g limited to 9gs this would also make the meta swing towards high AOA fighters, like the f18 or maybe planes that can properly cobra for that single burst of high aoa ( this is of course only in a dogfight scenario )
it might also force people to properly rate fight, saving energy not using the aoa limiter.

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It’s sad to see this, it’s an ideal example of how to ruin an otherwise good jet, of course they say turn off AoA but they forget that the other jets can turn it off as well

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also id like to mention how the NCTR changes given to the Eurofighter shows how much more bad the Eurofighter radar is, the amount of times I’ve locked a missile instead of a single plane that is also flying within a huge cluster of other planes is insane.

and let me guess, gaijin implemented this NCTR changes because they cant fix radars and want the player to know that they’re locking missiles. I do appreciate that they did model NCTR but I’m positively confident they just implemented a completely new feature to indirectly fix an existing issue.

correct me if I’m wrong but, cases of aircraft radar locking onto missiles are very rare, specially for smaller missiles like AMRAAMs or Sidewinders, most of the time the RCS is very small and not only that, the speed of these missiles make it even harder to do so. However larger missiles such as cruise missiles or ballistic missiles can be detected, i even saw a video of a plane shooting down a cruise missile.

It was up in dev.

In dev he has 2.3 on 11-12 km

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Then you’re claiming that Does engines affects on your “Load factor” when it has Same IAS, AoA ?

damn right

Oh look, that constant turning thing that never happens in air rb. it’s almost like energy retention and TWR are more important for getting into position to fire your missiles.

if you stop to turn fight someone in air rb you are going to be too slow to dodge the other 15 people on the enemy team.

Sorry not sorry
I just can both if Rafale comes out without any changes

You’re getting hung up on words again.
The fact is that reducing the potential G-force represents a significant reduction in survivability if, in situations where you’re flying directly toward each other, you can no longer avoid incoming missiles.

If such a limitation exists, then I’m less maneuverable than the jet opposite me, which doesn’t have this limitation.

Perhaps the snails should make it more realistic? The EF2000 can pull a maximum of 9g. The Rafael does the same. Only in unmanned tests has they ever achieved 11g.

what? you can both? both what

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So according to your post, the F-15E is the worst jet at 14.0 cause it pulls the worst.
Either way the Typhoon’s sustained is the best, and its instantaneous is more then meta.

the test is on the SUSTAINED turn abilities,…

and such problems impact thrust at the moment you start to impact on the airflow, which is about
t=0.3-0.5 seconds

so,… before calling me on something you know nothing about,… Look test video, and look about aerodynamics and stuff.

Also from you’re video, wing of EF-2000 seems to be compressing in the air, much more than Rafale does, which make it lock onto it’s AoA at high speed.

Rafale doesn’t compresses as much and therefore turn better but loose a bit more speed in the process.

same goes to Gripen which looses so much speed that it’s AoA falls too, making it slightly behind Rafale.

sorry but there is no SUSTAINED turn abilities something blah on this video.
You said aerodynamics, Air compressing etc, then can you define what is SEP on this video?
And like i said in comments in video, SA Gripen is disabled on dev server bc of paddles so i excluded them from comparison.
Displayed same timer set, same IAS, Deck altitude, same AoA, same AoS(might be -0.2~+0.2 but you’ll not gonna say that causes hugh errors to be complained dont ya? rafale turns even better on same AoA LMAO) with different turn rates/radius/load factor between eurofighter and rafale, Should be enough for you.
and the words that you’re saying defines you haven’t played gripen on dev.

ok, by definition this isn’t sustained turn

YET:
you’re comparing pulling abilities in a left turn turn of more than 3x360°,…
Rafale made 3 turns in 29 secs
Gripen made 3 turns in 27 secs
EF-2000 made 3 turns in 33 secs

so from what i’ve seen and considering the whole thing,… it is completely normal.

you’re just bullshiting yourself because you consider EF-2000 is necessarely better than the other 2,… which is wrong,… because they’re not the same overall,…

now considering airflow, in engines, your EF-2000 nose is in the way of your ventral air entry,… meaning the center of it isn’t getting as good airflow than others,… i told you that already,… but it means that the air entering that area is in turbulent configuration which significantly reduce the air flow.

a reduced airflow means that some of the combustion isn’t able to happen, reducing your thrust output by a sgnificantly enough margin.

out of 3x360° turns, it is normal to see an impact.

and as i’m repeating myself AGAIN,… the wing airflow on the EF-2000 seems to be compressing onto the wing, making to wing to be unable to produce more lift = No More Angle = Less AoA = Less Drag = Less Energy lost from turning = increased turn Radius = more time to complete a single turn

oh,… this is matching the video results.
now, if you have no sources of real data values (declassified ones), your video just shows nothing here

If that’s your only criteria for a good or bad jet.

Why can’t people respond to other people’s arguments anymore?

There’s a nerf to one jet (12G for the EF2000) that another jet (Rafael) doesn’t get. It can still happily circle around at 15G.

Neither one nor the other jet can do that in reality.

Furthermore, there’s no reason to nerf only one jet, since the other is completely equal to it (and currently superior in terms of radar and five-to-one weaponry).

What’s not understandable or wrong with that?

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And the Rafale has a worse overall turn rate to the Typhoon regardless.
Gaijin doesn’t change anything on aircraft for balance reasons, ever. There’s no such thing as “nerfs” or “buffs” when it comes to non-BR and non-reload related matters, what you interpret as a nerf/buff is neither to Gaijin or those that actually know. It’s a change based on new information, nothing more.

On top of all this, it isn’t actually a nerf.
It doesn’t change the Typhoons turn rate, and it doesn’t change its speed. All it changes is that it won’t wing rip for those that wing rip easily with it.