Following the Roadmap: We’d like to hear your feedback on our proposed Aircraft Destruction Mechanics & Night Battles design

The aircraft destruction and night maps sound really really good, how about you also give us the option to play on the small, shrunken, wrecked and ruined maps or the original great maps.
You know the ones where not every objective is about 600m from the spawn and the map squares are bigger than 250m.
Please stop forcing us to play world of F$%^&* tanks

When Night Battles are opt-in then why restrict it to 10.0+?
I ain’t gonna select it if I don’t have night-vision (or just for fun), and besides that you can sadly circumvent it by increasing gamma.

I have no interest in playing night battles ever. They should have never been added.

As for the “severe damage” thing. It shouldn’t be less than a full kill reward. My personal thoughts on it would be to make kills and assists give the same rewards in terms of SL and RP while only being different in terms of stats and spawn points gain. It should be like this for all game as well obviously, not just Air.

As for the other two, I’ll have to wait and see what you come up with as it’ll likely be some watered down, neutered, husk of what it should be like everything else you’ve implemented so far.

Free kills are free kills. That’s why you have altitude fighters diving 3000 meters to attack the first strike aircraft they spot

Remove the last cancer br changes
Br system is not exsist we need max ±0.3 br uptier
Need sqb rework
Stop the usamain skill optimalization
Make bigger maps or put back the sand of tunesia
Ban the cheaters and the wuhan bots
We need 2x or more rp/sl gain in night battle

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The issue with darts and helis is that most helis don’t have any of their armor modeled. This causes darts to not spall. Same issue with super light tanks.

Is literally on the screenshot I sent:
image

Idk I have never complained about anything of this, reddit is a very small portion of the community…

Regarding night battles: since its gonna be optional it makes no sense to BR limit it, I used to like an occasional low(ish) BR night(ish) battles back in the day it was possible. So considering thats its gonna be optional it should be available at any BR since its gonna be optional and people who doesnt want night battles can just choose to disable them anyways. Also I think flares should be reworked, at the state they were before, they blinded NVDs and made them useless… They should either be removed or made less frequent or maybe player controled like artyllery perhaps.

Thinking about the Aircraft Damage rewards - maybe it would be improved by relating it to Pilot kills rather than aircraft damage?

I’ve not thought this through much and some consideration would be needed for aircraft with larger crews…

In real war, aircraft are normally easier to come by than trained pilots/aircrew. Long term “damage” is inflicted by stopping pilots returning to base. This could be reflected in WarThunder too.

If a pilot can make it back to the airfield and land then they are issued with a new aircraft (or repaired) and can re-enter the fight. This is as per the current game. “Minor Damage” may been have been dealt to the aircraft and anyone inflicting that would get a Hit reward.

If a pilot can make a landing away from the airfield then they can’t make it back to re-enter the in-progress battle but they’ve not been removed from further battles. This would be equivalent to “Severe Damage” and we already have a Soft Landing award for the pilot.

If a pilot can bale-out/eject then they’ve not been removed from future battles and again this would be “Severe Damage”. There could be something like the Soft Landing award for the pilot. This would make use of the Eject mechanic which otherwise appears to be useless (other than for eye-candy). Note that I don’t think parachuting crews should become legitimate targets!!

If a pilot is killed while flying the aircraft - by shots, by fire etc or the aircraft crashes while the pilot is on board, then this is a true “Kill” and should be rewarded as such.

Most of this looks really good, I would however love to suggest the removal of props getting bent back like banana peels every time you get near anything in Air Arcade. It is far too frequent and while the animation is well done, it is in no way a “realistic” action as getting close enough to do this without damaging any other part of the plane is nearly impossible. If planes get that close, just make it an actual collision and both planes are destroyed . . the only time props should be bent like that is when you do a belly landing . . not in the air. It would greatly improve the entire Air Arcade experience if you were to remove this mechanic. It happens WAAAAY too often.
Thanks

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Fully agree if you belly land with a dead engine - but as far as i remember i read some decades ago that the prop tips are actually pulled forward when those tips hit the ground with a running engine. Idk which book it was - describing prop contact with the ground whilst training low level flights.

So if gaijin wants to follow your proposal - and seeing their obsession to small details - they should implement this detail into their “banana peel” process. So if you touch the ground with your prop tip during a dogfight you have currently the banana peel effect - but this effect should just come when you actually do a belly landing.

Yes on the Severe damage” mechanic. So much yes!
I am beyond sick of making it back to the airfield still alive with half a wing gone in one match
Then in the next match being told that my plane is dead
When the only thing that’s been hit is the very tip of my rudder and I can still fly like nothing’s happened

Doing a quick “touch & go” to cap an af can really depend on you plane, Fw 190 can easily cap that way, Bf 109 . . . hardly ever without damaging your prop. Just different planes that our laid out differently. It’s just an issue with the airborne damage caused by “proximity” that seems to be way off, happen far too often and is almost always one-sided in the damage. I think the prop thing just needs to go altogether, but at the very least, some dedicated tweaking to that and all collision mechanics, in AB anyway. That’s all I play so not sure how these things are in the other modes.

The change of air frag scoring is your typical over-engineering solution no one asked for a problem which is trivial or non-existing.

What you can do to actually improve situation:

  1. Give frag to a player who managed to damage an enemy plane which rammed into the player’s teammate. Countless times I’ve critically damaged someone attacking from a flank just to see fireworks when the target hugged my teammate in head-on - no frag given.
  2. Don’t let the AAA guns steal players’ frags. If AAA shots down a plane damaged by a player it’s the player who should be awarded frag.
  3. Restore counting frags for these few seconds after match ended, and before end results table appeared. I’ve lost countless frags that way.
  4. Make message about dealing a critical hit really meaningful, now there is “critical damage” in battle log if you just scratch to yellow cover of enemy’s plane.

Your mechanic not only won’t solve anything, but in the end will cause less rewards given - so I am utterly against it.
Especially it’ll punish skilled players who are capable of successfully land/keep in air critically damaged plane (half of wing gone, broken off steering lines, not working elevator, black engine) - why on Earth some lucky n00b should be awarded a kill, and the skilled player punished by granting death in that case?

2 Likes

Oh god, thats a point. If a player is severe damage and suicides via flying into SPAA, like at the enemy AF, who gets the kill for that?

I think if night battles are optional we don’t need the BR restriction. Most vehicles in the 8-9 br range also have NVD’s and it’d be great to play with them too.

Now night battles are optional i think it would benefit a lot from not catering to tanks without NVG’s. Namely removing the very annoying flares, but also making the ir illuminators work properly would be very cool.

I think both systems on paper as described seem fine.

The only aircraft vehicle class I have issues with in regards to surviving are helicopters. There’s examples people make and we see in game of Helicopters that fly normal when their tail is cut off. The tail is usually a balancer to prevent the Helicopter from spinning wildly. One major change you should make is you immediately lose control of the helicopter when it’s tail is cut off.

As far as night battles the problem is the BR spread. Obviously Thermal sights are far superior to traditional Night Vision. By limiting it to 10.0 many of these traditional NVD only vehicles will have that modification be worthless. Maybe set it so night battles only apply for you when all vehicles in your line up have a NVD/Thermal sight equipped/researched on the vehicle. That or remove the NVD from vehicles that wont see night battles anymore.

I think that the “severe damage” mechanic will be a great addition to the game because it was very annoying to get your kill stolen but I think it’s even better than you might think because you actually get more reward for the sever damage than the guy that finished him off

Night battles used to be in the rotation for higher tier battles, they where fun and l dont know why they have to be optional now.

No need to count meaningless kills after match ended. Kills after game ended are useless for the outcome and all hell of players crash on purpose or pancake for final blow reward.

Although i am with you in general (noob gets a kill) the fine print of this suggestion says "a severe damaged plane "which will be counted as “killed as of today” will be replaced with 2 potential kills in the future.

My first impression was “nice, might be suited to end kill stealing”, but after repeated reading of this:

I changed my mind, because as long as gaijin does not outline when exactly severely damaged planes in the future or planes counted as of today as “dead”, but still somehow controllable can be actually repaired their proposal make no sense.

As outlined by others it would take away a secure kill (as of today) in exchange for a potential kill for potentially 2 guys in case the victim is unable to repair.

And i do agree with some comments that it is extremely disappointing to bring a crippled plane back to base with MEC, rudder, flaps and some luck and the game refuses a repair since a while.

And this gets even more disappointing/annoying if you then score a kill in the next match at altitude and you see the same guy 10 minutes later like nothing happened - Wyverns are prone to get such “come backs”.

In other words this explanation:

…does not cover the “irreparable” condition precisely enough and has the major flaw of

the aircraft received damage that causes it to be counted as dead but it can still conduct further combat.

Every twin boom pilot is counted as dead if a single HMG shell sheers of the horizontal stabilizer (one piece like P-38, P-61, SM 91) besides it is possible to bring such a plane home with airspeed and flaps…

This is an extremely valid point - the crash mechanic is broken since years.

Besides your example (no kill) i see often headons in which one of them scored not a single hit and gets rewarded with a kill after the collision - despite the other scored hits and gets no kill.

In addition you see from time to time teamkills when friendlies crash on purpose or due to plain stupidity in another friendly. The bug report section is loaded with such cases as usually the ramming victim gets blamed as teamkiller besides he has done nothing wrong.

Valid point, currently you get an assist if you are lucky. But at least in Air RB some special premium bot bombers are bombing bases and fly deliberately into the airfield aaa in order to get shot down - in order to get as quick as they can into the next match.

Whilst experienced players are able to identify such bot bombers quite easy, go for bombers last as they are no thread and know how to kill a bot B-25/A-20/ Ju 288 a hell of noobs are actually tailchasing them until the bitter end and get shot down by their aced ai gunners.

So rewarding these guys with a kill despite the planes would have been killed anyway by airfield aaa would actually reward them for such braindead actions…