Following the Roadmap: Skill Bonuses in RP & Selectable Night Battles!

Your saying I never once mentioned modules when saying ace a tank? Are you serious? All the descriptions of modules and the free rp they earn you didn’t make that clear?

i’m saying that your math does not make sense unless you are a VERY good player and place like top 95% of you team every game. I still want screenshots of your games. its EXTREAMLY hard for me to accept without something to back it up. as i stated, i get those numbers i showed and i on average place in the top 25% of my team in all my matches. you getting 3x that amount is a bit hard to believe.

i would have absolutely no issue in believing you if you showed a few screenshot of your games and you average placement.
and if you average like 90% + then you cannot count yourself as an average player and your experience will have no bearing in this discussion.

i’m not the only one confused. at least one more person read it wrong.

i understand after explanation but the way you wrote it is not disambiguous. there are ways to interpret it different.

I’m at work I’ll do it when I get on next. Not that it will matter because you’ll just find another excuse.

This is one of the first posts I made.

“Acing vehicles dont cost you rp, your vehicles earn a duplicate of your vehicle research in module research. When you unlock the tiers it gives you an rp reduction effectively on your next vehicle equal to 20% at the same tier.”

yes, and that does not mean that you could be referring to something else later on.
its a hin’t on what you might be referring to, but not conclusively the only choice there is.

Also, your stats in general:

My stats in general:

if i on average play better than you, have premium and still don’t even come close to 10k RP every 6 min, i have no clue what you are doing to get that mush.

If you’re at the M60 in the US TT, rank 5 vehicle BR 8.0 it will cost you 2,105,000 RP to get the the M1A2 SEP, rank 8, vehicle BR 11.7

So with your magical 10k RP a match that’s 210 games. At 10 - 20 mins a match that’s 35 to 70 hours of playing.

Easy grind. Just have to be a top 90% player and play 4 hours a day and you’ll be done in 9 to 18 days.

Again bad math. Ignore all the extra rp you earn and yes your right. Include the extra rp your not even playing the same game your that wrong

It’s 9 vehicles. Spading each one gets you 300,000 RP off the 2 million RP grind.

How is my math wrong? Stop talking out your ass

Stat’s sheets are dumb. They don’t show the whole picture. Do those sheets take into account the nights I have 400 ping? 5% packet loss. Playing a nation I suck at (because I’m terrible with Germany and Israel especially) vs UK or the br I’m playing as I often don’t play for me any more I play br for mates who are still grinding.

I’m not getting defensive because even disregarding all that I’m happy with those stat’s, I’m not a guy who cars what my state card looks like. Just pointing out you can show these and they paint a small part of the picture. The games mechanics aren’t like that, they are solid indefutable maths

OK.
A simple example - you have 2 different machines from the same player.
F-5E vs. A-7E

Guess which one will get a bonus regularly and which one will get almost no bonus at all.
Some are just good for killing, others are good for other things, by limiting the bonus only to machines that can kill a lot on a regular basis, we almost completely eliminate variety from the game, and let me remind you that a typical fragging vehicle constitutes about 10% of the game’s content.
It seems to me that a much better solution would be to simply give it for 1-3 place in the winning and losing teams, the bonus would be in a permanent form for the best players.

Currently, it rewards the best machines that have no problem with rewards anyway.

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Yeah, imagine if they just removed the softcap on rewards… Its insulting that they spend around 6 months just to figure out how to implement this tiered bonuses, that doesn’t even make sense.

I dont get rewards towards the skillbonus from capturing points, getting asssist or spotting, which in my opinion would make more sense, than just getting kills.

Then dont blame that you cant play on top. Either buy a lot with GE or play for fun at your level, mayve tier 4 or 5

24 minute game, 8 kills. thanks for the 1667 RP bonus Gaijin

@Razielkaine you must be a beast to get 10,000 RP on average a match.

Spoiler

Victory in the [Battle] Fields of Poland mission!

Destruction of ground vehicles and fleets 8 22815 SL 1637 RP
2:13 Type 16 VIDAR 1720 + ¶860 = 2580 SL 85 + ¶85 + (Booster)9 = 179 RP
2:53 Type 16 M1128 Wolfpack 1720 + ¶860 = 2580 SL 115 + ¶115 + (Booster)12 = 242 RP
4:22 Type 16 Leopard 1A5NO 1720 + ¶860 = 2580 SL 104 + ¶104 + (Booster)11 = 219 RP
4:58 Type 16 M1128 Wolfpack 1720 + ¶860 = 2580 SL 115 + ¶115 + (Booster)12 = 242 RP
9:18 Type 74 (G) Merkava Mk.2D 3830 + ¶1915 = 5745 SL 106 + ¶212 + (Booster)11 + (Talismans)106 = 435 RP
11:26 AH-1E(Japan) Khalid 1500 + ¶750 = 2250 SL 50 + ¶50 + (Booster)5 = 105 RP
11:32 AH-1E(Japan) Merkava Mk.2B 1500 + ¶750 = 2250 SL 50 + ¶50 + (Booster)5 = 105 RP
12:04 AH-1E(Japan) Merkava Mk.2D 1500 + ¶750 = 2250 SL 52 + ¶52 + (Booster)6 = 110 RP

Assistance in destroying the enemy 1 1161 SL 106 RP
5:53 Type 16 Merkava Mk.2D 774 + ¶387 = 1161 SL 50 + ¶50 + (Booster)6 = 106 RP

Critical damage to the enemy 8 2282 SL 170 RP
1:59 Type 16 VIDAR 172 + ¶86 = 258 SL 9 + ¶9 + (Booster)1 = 19 RP
2:53 Type 16 M1128 Wolfpack 172 + ¶86 = 258 SL 12 + ¶12 + (Booster)2 = 26 RP
4:22 Type 16 Leopard 1A5NO 172 + ¶86 = 258 SL 10 + ¶10 + (Booster)2 = 22 RP
5:41 Type 16 Merkava Mk.2D 172 + ¶86 = 258 SL 11 + ¶11 + (Booster)2 = 24 RP
9:18 Type 74 (G) Merkava Mk.2D 383 + ¶192 = 575 SL 11 + ¶22 + (Booster)2 + (Talismans)11 = 46 RP
11:26 AH-1E(Japan) Khalid 150 + ¶75 = 225 SL 5 + ¶5 + (Booster)1 = 11 RP
11:32 AH-1E(Japan) Merkava Mk.2B 150 + ¶75 = 225 SL 5 + ¶5 + (Booster)1 = 11 RP
12:02 AH-1E(Japan) Merkava Mk.2D 150 + ¶75 = 225 SL 5 + ¶5 + (Booster)1 = 11 RP

Damage to the enemy 13 1740 SL 132 RP
1:59 Type 16 VIDAR 86 + ¶43 = 129 SL 4 + ¶4 + (Booster)1 = 9 RP
2:13 Type 16 VIDAR 86 + ¶43 = 129 SL 4 + ¶4 + (Booster)1 = 9 RP
2:53 Type 16 M1128 Wolfpack 86 + ¶43 = 129 SL 6 + ¶6 + (Booster)1 = 13 RP
4:22 Type 16 Leopard 1A5NO 86 + ¶43 = 129 SL 5 + ¶5 + (Booster)1 = 11 RP
4:58 Type 16 M1128 Wolfpack 86 + ¶43 = 129 SL 6 + ¶6 + (Booster)1 = 13 RP
5:41 Type 16 Merkava Mk.2D 86 + ¶43 = 129 SL 6 + ¶6 + (Booster)1 = 13 RP
9:18 Type 74 (G) Merkava Mk.2D 192 + ¶96 = 288 SL 5 + ¶11 + (Booster)1 + (Talismans)5 = 22 RP
11:25 AH-1E(Japan) Khalid 75 + ¶38 = 113 SL 3 + ¶3 + (Booster)1 = 7 RP
11:26 AH-1E(Japan) Khalid 75 + ¶38 = 113 SL 3 + ¶3 + (Booster)1 = 7 RP
11:32 AH-1E(Japan) Merkava Mk.2B 75 + ¶38 = 113 SL 3 + ¶3 + (Booster)1 = 7 RP
11:32 AH-1E(Japan) Merkava Mk.2B 75 + ¶38 = 113 SL 3 + ¶3 + (Booster)1 = 7 RP
12:02 AH-1E(Japan) Merkava Mk.2D 75 + ¶38 = 113 SL 3 + ¶3 + (Booster)1 = 7 RP
12:04 AH-1E(Japan) Merkava Mk.2D 75 + ¶38 = 113 SL 3 + ¶3 + (Booster)1 = 7 RP

Scouting of the enemy 8 1148 SL
1:57 Type 16 VIDAR 86 + ¶43 = 129 SL
4:15 Type 16 Leopard 1A5NO 86 + ¶43 = 129 SL
5:40 Type 16 Merkava Mk.2D 86 + ¶43 = 129 SL
6:11 Type 16 Merkava Mk.2B 86 + ¶43 = 129 SL
13:31 Type 93 AMX-32 105 + ¶53 = 158 SL
16:05 Type 93 AMX-32 105 + ¶53 = 158 SL
17:24 Type 93 Merkava Mk.1B 105 + ¶53 = 158 SL
22:00 Type 93 M3A3 Bradley 105 + ¶53 = 158 SL

Damage taken by scouted enemies 4 1146 SL
2:05 Type 16 VIDAR 172 + ¶86 = 258 SL
5:53 Type 16 Merkava Mk.2D 172 + ¶86 = 258 SL
17:26 Type 93 Merkava Mk.1B 210 + ¶105 = 315 SL
22:14 Type 93 M3A3 Bradley 210 + ¶105 = 315 SL

Destruction by allies of scouted enemies 2 2865 SL 80 RP
5:53 Type 16 Merkava Mk.2D × 860 + ¶430 = 1290 SL 10 + ¶10 + (Booster)10 + (Talismans)10 = 40 RP
22:14 Type 93 M3A3 Bradley × 1050 + ¶525 = 1575 SL 10 + ¶10 + (Booster)10 + (Talismans)10 = 40 RP

Awards 13 4200 SL 209 RP
2:14 Sniper 100 + ¶50 = 150 SL
4:23 Shadow strike streak! 100 + ¶50 = 150 SL
4:59 Shadow strike streak! 100 + ¶50 = 150 SL
4:59 Sniper 100 + ¶50 = 150 SL
5:53 Intelligence 100 + ¶50 = 150 SL
9:18 Tank Rescuer 50 + ¶25 = 75 SL
11:26 According to Intelligence 100 + ¶50 = 150 SL
11:33 Avenger 150 + ¶75 = 225 SL
11:33 Eye for Eye 300 + ¶150 = 450 SL
11:33 Multi strike! 100 + ¶50 = 150 SL
12:04 Multi strike! 500 + ¶250 = 750 SL
22:14 Intelligence 100 + ¶50 = 150 SL
24:03 The Best Squad 1000 + ¶500 = 1500 SL 100 + ¶100 + (Booster)9 = 209 RP

Activity Time 4 6594 SL 452 RP
24:03 AH-1E(Japan) 780 + ¶780 = 1560 SL 11 + ¶11 + (Booster)2 = 24 RP
24:03 Type 16 880 + ¶880 = 1760 SL 83 + ¶83 + (Booster)9 = 175 RP
24:03 Type 74 (G) 777 + ¶777 = 1554 SL 34 + ¶69 + (Booster)4 + (Talismans)34 = 141 RP
24:03 Type 93 860 + ¶860 = 1720 SL 53 + ¶53 + (Booster)6 = 112 RP

Time Played 4 5804 RP
AH-1E(Japan) 72% 1:51 241 + ¶241 + (Booster)25 = 507 RP
Type 16 96% 5:42 1079 + ¶1079 + (Booster)108 = 2266 RP
Type 74 (G) 78% 3:33 505 + ¶1010 + (Booster)51 + (Talismans)505 = 2071 RP
Type 93 20% 11:36 457 + ¶457 + (Booster)46 = 960 RP

Reward for winning 18565 SL

Skill Bonus 1667 RP
AH-1E(Japan)
Type 16
Type 74 (G)
Type 93

Earned: 62516 SL, 10257 CRP
Activity: 93%
Damaged Vehicles: Type 74 (G), Type 16, AH-1E(Japan), Type 93
Automatic repair of all vehicles: -9192 SL
Automatic purchasing of ammo and “Crew Replenishment”: -1140 SL

Researched unit:
Type 81 (C): 9040 RP
AH-64DJP: 1145 RP

Researching progress:
AH-1E(Japan) - New 20 mm cannons: 1145 RP
Type 16 - Brake System: 856 RP
Type 93 - Suspension: 1372 RP

Used items:
Active boosters RP:
Common: +10%RP

  • Personal booster
    +10%RP, gives (+10%RP).

Session: 1d8aadc001539f9
Total: 52184 SL, 10257 CRP, 13558 RP

Please make night battles available for all modes and BRs.
No reason to limit night battles to RB or 10.0.
Let the AB and low BRs fight at night if players want to do so.
The flare is really bright, even tanks without NVDs can enjoy night combat.

Since they can match at the same time, don’t deprive them of the right to choose.

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Yeah, its not per match, its per 6 minutes. so your 24 min game with 10k is about 2.5k in the same time he claims 10k.

So if you are saying that you are way better than the stats show then you cannot speak for the community. it very mush sounds like “yeah i’m better than 90% of all players and I have no issues so it can’t be an issue for anyone else either”.

And this is exactly why i doubt your claims.
lets look at my stats for comparison:
i gained 3.5K RP in 7 minutes. lets round it to 3.3K to make math easier.
that’s 10K in 21(lets say 20)minutes. 30k an hour.
spading one vehicle in top tier is around 275K so that’s 9 hours playtime just to spade one vehicle and you gain about 55K from it.
so in 9 hours non stop playing i would have gained a total of 330K RP just enough for some of the top tier vehicles and about 60K below some of the non folded ones in top tier.
so what takes me (a player that on average is better than 73% of all players) 9 hours you claim to do in 4 hours. and i have premium account making me gain double compared to those who don’t. meaning a player of similar skill without premium is looking at an average of 18 hours per vehicle.
Do you see why i’m sceptical? even with a constant 100% RP boost activated on EVERY game it would still take me 4.5h. and then i would be paying money to gain those to even have a chance of keeping up with that kind of usage.

Note that this is an average and you CANNOT count the times where you already have some modifications because that is still playtime you would have done previously that you have to factor in.

@Stona_WT I feel that specialised strike aircraft have been left out of this feature. Skill bonuses are far less useful for specialised strike aircraft like the A-10 and Su-25 because we carry bombs as well as missiles and are an order of magnitude slower than fighter bombers like the F-5, F-4 and F-16. If an enemy is not unfortunate enough to place themselves in our way we’re pretty well screwed for air to air combat.

Perhaps an addition could be made for strike aircraft and bombers where destroying a certain amount of AI ground units - 10 units for instance - could count for a skill bonus. As it stands the system only counts players and bots acting as players.

Hello !
Is this the place to discuss our ideas? Because I’d love to give my opinion on the mechanics of severe damage.

Besides you explicitly wanted opinions on these mechanics, it might be better to have different topics for suggestions. (140 messages to find your way around, that’s a lot)

This:

is exactly why kills as the only bonus isn’t fair.
i just barely got the last kill just seconds before the match ended and would then have been top of my team without any bonus at all:
Screenshot 2023-11-03 174549
i was just lucky to get that shot of and gain 15% extra. those 15% extra gave me 510RP a tiny 0,13% of the total RP cost for a top tier vehicle.