thanks for proving you dont read… tell me where they state “crew doesnt respond” the only mention for this is SPECIFICALLY with duel control turrets (which is specific to leo/strvs with commander take over)
Which for some god for saken reasons they decided to make that “instant” when in reality it isnt meant to be “instant” anyway there is an actual delay to this mechanism by the crew. so this change not only ends up being a good balance factor for those tanks (cannot count how many times leo/strvs have shrugged a shot because I didnt get both crew in one to stop him taking control and shooting back) that same mechanic WHICH no other vehicle has btw so this concussion literally only effects that.
Stun as they specifically explained is a variable to a given stat not a full blown “you dont do anything” moment.
Like genuinly where you do people get off claiming half this when its in black and white on the blog explained in detail
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Mfs really like to yell out “basic research” as some kinda gotcha
(it isn’t)
For someone yelling MUH BASIC RESEARCH, you sure failed to read.
“Any hit to a crew member causes a stun effect. When stunned, the camera will shake and sparks will be shown on your screen for a short period of time, about 1-2 seconds. Dealing damage to the gunner (or commander in vehicles with duplicate controls) causes a few seconds of concussion. It also causes the camera to shake, a ringing effect in your ears, and a temporary drift with a variable vector (a change in direction) is added to the gun aiming”
Hey see the first part there, where it says ANY HIT TO A CREWMEMBER CAUSES A STUN? Because I sure did. The camera shake is also a terrible idea and nobody’s gonna enjoy that.
It also doesn’t claim ANYWHERE that the concussion is strictly for tanks with hunter/killer systems, just that in those hitting the commander will also trigger concussion.
Even an injured gunner will still react to your input because this is a GAME. Arguing realism is a moot point, the game is far detached from reality and has been for years.
I’ll propose to you the same thing I did to the other player:
i like what they proposed for the concussion effect
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mostly because of it effects towards balancing. its stupid when you shoot someone in the side of the turret, get the gunner very injured, but because they are made of steel, they without delay, like nothing ever happened to them, turn and kill you
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this would cause imbalance, for this kind of feature its either everyone gets it or no one gets it
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If we’re going to argue semantics, this mechanic is NOT specifically for dual control turrets. It is for every vehicle with a gunner i.e. every single vehicle. Perhaps they can specify what “concussion” means, but it seems to lean towards non-responsiveness, as they mention it as a seperate effect.
You need to chill.
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so maybe they don’t do the actual audio and visual effect, but i still think making the gunner unable to act before a few seconds after taking a certain amount of damage is a balancing mechanic that would make playing more fun
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there are options to disable this because some people genuinly do have issues with this. I dont mind them so im fine if its on or off.
ffs… he isnt unable to act… he has an aiming variable that makes his aim shift… that is a VERY BIG DIFFERENCE between doing nothing and being able to do something.
please stop stating that you are “unable to act” it has not been mentioned ANYWHERE that this is the case. in fact the opposite has been mentioned to counter that
As I said, those who think stuns are NOT a big deal can play with it, those who think it will be a big deal can play without it.
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i would consider any thing the gunner does that you have no control over as unable to act, as you, the player, have no control over things. it would be pretty much the samething, the only difference being whether your gun moves slightly due to an injured gunner or the gun just staying the same place you were pointing it when you get shot. either way, i think the gunner having some sort of effect to them when they are injured makes a lot of sense and would improve balance
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That defeats the purpose of the system, and you know that. Don’t argue in bad faith.
The intent is to add a negative effect when crew are injured but not killed. Obviously this cannot be something a player can choose to toggle off.
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Some players believe this addition won’t matter much. If that’s the case, then I don’t see why anyone else but them would have to play with it. That’ll be the fastest way to get them to wake up.
Cool, then we agree that it will indeed be a significant gameplay change, which will worsen someone’s ability to shoot back and add needless screen shake and visual effects.
I don’t think it will be fun or enjoyable especially for newer players which will often get shot by things they haven’t spotted, therefore I oppose it.
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We already have this - an injured gunner will cause the turret to turn slower and the gun to elevate slower
I would much rather have stun mehanicd than the shitty turn turret traverse slower mechanics currently in game
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Regarding whether it should be toggleable, it could be fine to have cosmetic effects be able to be more muted through a slider or button, like grass in gunner sights. The gun drift if it’s implemented though, should absolutely be enforced, to make the effects more global.
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Let’s break it down then, so at the very least you understand why we are stating such things.
The first effect, quite straightforward.
The second effect, which is where this claim of non-responsiveness is coming from. A mechanic already exists to make the turret move slower, which is crew damage. Slowing it down even more would make it near functionally useless and “non-responsive”. Unless you have a different idea of what “concussion” means, this is the conclusion I have come to. I list this as a seperate effect due to the next sentence.
Emphasis on “also”, this is considerably a third effect. Also pretty straightforward.
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Slower turret traverse for an injured gunner makes sense. An injured gunner having no decrease in performance doesn’t.
This mechanic will likely not replace the other mechanic. They will more than likely be cumulative.
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It is true that when it mentions stuff like an effect of concussion, it only says it and doesn’t elaborate. Would be very nice if they edited it to elaborate those more vague effects
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This is my concern. Abrams will get this nerf first. T90 will get it never.
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