The 14 inch nerf seems realistic in terms of values but god damn they could use better reload now lmao. Made Colorado actually viable now with its round 469mm vs 320mm of arizona at 15km at same br. Truly gaijin moment. Its bit off topic but its pretty laughable not to mention it.
They’ve instead given the 14”/50 a .26 vertical dispersion angle vs the current .39 and new .28 for all other 14” guns per the datamines. While I’d prefer they set it to a 2rpm like in my bug report the effective hit rate from this new dispersion will be massively higher vs live than an extra 6 shells/min would afford. I expect the Tennessee to massively outperform Colorado on live, as she just won’t have the volume of fire or protection to be worth bringing. The overall nerf to shell penetration also works in Tennessee’s favor, as the torpedo bulge provides a large amount of additional ballistic protection vs the other standards.
I actually wrote most of this one for him :P
Okay yeah I’m not sure how it’ll do in actual live matches or in slugfests between BB but as it is now for cruisers and DD for the amount of time you’d need to destroy 3 compartments you could sink them several times over by just aiming and shooting areas with crew.
Still think we should get more complex compartment modeling with above and below compartments but this is much better than before
its interesting to notice that nearly all frigates are listed… except… SKR…
French 12"/45 guns were pretty bad, but not that bad. What happened to them on dev server? Are they even worse than before?
messed ballistic after June 2024 seems to be corrected, so many of guns got ‘nerfed’ penetration based on historical shell velocity. But some guns were out of this change, and maybe Kavkaz is one of them
kavakz just got hit much less than other APHE, and yes this is actually mostly a realistic change making shell ballistics match real performance more. Some guns loosing just a tiny bit of pen like russian fantasy 305mm railgun and few others but most are loosing around 40-70 mm at that range and like italian 305mm armstrong lost 160mm pen at (15km). Its kinda hard to keep up with changes cause noone is logging it but i made small research into it.
theres also 3 french boats missing, the Marne, the Brantford clone and the Spey clone.
Nice, large ships can go kick rocks.
Right, so, with the nerfed long-range pen and the changes to the number and damage resistance of compartments needed to perma-sink a ship, this new mechanic is just useless at its intended purpose of nerfing unkillable ships
Great, now, can we just get rid of it entirely and fire whoever thought that would be good for naval ?
TBF, the La Surprise is justified in that playing it is 75% uptier hell against SKRs and other 3in autocannon spammers + it gets DD spawn and is incredibly slow for a ship that does
This is horrifying – Soviet 305mm railguns with laser-like precision, and mind you, the Stalingrad-class hasn’t even been officially released yet. If this is the state of pre-implementation testing, we’re looking at apocalyptic balance issues when it actually goes live. The naval meta will implode faster than a citadel hit on an unarmored cruiser.
It’s a shame Colorado will be kinda dead on arrival.
Tennessee has better armor, better secondaries, better anti-air suite, higher fire volume- the only way in which Colorado is better would be raw penetration.
The 16 inch BB should have been a refit West Virginia, so that at least it would have had the same secondaries, anti-air suite and armor as Tennessee.
If it got at least a slightly better reload, even just 5 seconds, it would make me look forward to it a bit more.
we should ve gotten german gunned kronshtadt anyways which i mean is still strong but at least way more realistic
The datamined update is the one nerfing the overturned new mechanic the lack of those ships in changes technically means they keep the over tuned state and still die to single HE salvo so I assume this will get fixed. Though SKR nerfed even more would be that bad lel.
I never viewed the Colorados as likely to be more than a speedbump on the way to the North Carolinas, though I’m not all that happy about being right. West Virginia would certainly be a step up over what’s coming but still not anything that justifies a calendar year wait after Mutsu barring some massive FCS rework that made radar equipped ships absolutely dominant. At least it’s out of the way now so there’s something to look forward to for the USN come future devblog seasons, probably either a North Carolina or 1920 South Dakota which both have main batteries with at least 50% higher output, up to double if the 1920 SoDak’s 16”/50 got a 2rpm. North Carolina should have at least a 2rpm, though perhaps up to 2.5rpm if they follow the firing clock for the 16”/50 as it was a materially very similar mounting to the 16”/45 three gun and designed for an all angle 2rpm, meaning it could manage more at low elevation or loading angle.
Thank god, the SKR would finally be somewhat killable.
I, for one, can’t wait to actually be able to reliably hit things with these accuracy buffs. :P