It was kinda implied in the reasoning
If a play only defensive i dont die nor kill because aa are dangerous and i want to play safe.
I if miss undestood im sorry
It was kinda implied in the reasoning
If a play only defensive i dont die nor kill because aa are dangerous and i want to play safe.
I if miss undestood im sorry
Learn how to play the game in the first place before commenting on it.
Yes as ive said before i can dodge but they can shoot 4 missiles usually. And by the time i avoid all of them i dont have time to guide a bullpup to them. And they nerfed explosives too so if it doesn’t hit pretty much on their forehead it doesnt even kill them now
Finally someone with a brain lol
Im grinding the a4e currently. But i also play aircraft and tanks because im interested in them historically not just because they have good stats or not. Its gaijins job to make sure they are ballanced. Why add a vehicle to the game just to make it unplayable. It had tons of air to ground armement. Just not useable because of br compression.
Im not saying that i want cas to be untouchable. Im saying i dont want aa to be untouchable. It ahould require skill to out perform eachother. Therfore it should be ballanced. I am typically not attacking tanks. Im usually doing pvp against aa, which is why both are in the game are they not?
Since tanks cant hurt aircrafts and most spaas cant hurt tanks, its only logical that in this rock paper scissors scenario, plane gets to hurt tanks but get countered by AA, balance wise.
It is not. Radar guided missiles struggle with fast, low flying targets, and IRs dont have the pull. There are ways to counter both.
Besides, just like not every fighter is going to be meta in A2A and not every ground vehicle is going to be meta in tank fighting, so do some planes wont be effetive CAS planes.
Why run F-100D when you can run A-4E early with RWR, flares and FnF weaponry?
Much better equipped for its BR in CAS role.
Thats why i say the f100d should be moved down to like 9.0 in ground rb so it is capable. They didnt historically use them mainly as fighters. They used them in vietnam as strike aircraft.
If you cant use SPAA then thats on you mate
Id sodomize you in any 1v1, shut up.
Few months ago i had this convo, one person DEMANDED nerf to saclos spaa because he couldnt use his MiG-29 with S-24s or something like that, because thats what soviet union historically used for CAS.
See issue with this line of thought is, it DEMANDS BR and gameplay adjustments due to historical, doctorinal reasons, but you cant apply this logic to a videogame.
Wanna do historically and doctorinally accurate F-100D CAS runs, theres always customs for you.
Random battles however need to be balanced around vehicle capabilities. F-100D is fast enough to pose a threat to SPAAs and even CAP fighters at its BR, but requires you to play to its strengths and against weaknesses of the SPAAs, not fly it “doctorinally accurately” and then complain about SPAAs hard countering you.
Where have i said to ballance it historically or that i play it like they did in vietnam. I was simply saying it should be ballanced so that it has a chance to be an effective cas aircraft because irl its a cas aircraft…
While it is a fighter-bomber, the fighter part is better than the bomber part.
I suppose they could switch the double pylon aim9s to single pylons but i dont think the air mode players would be happy with that.
The inner pylon is where the bullpups go for me. I run it in this order from left to right, 750lb, 750lb, agm12, fuselage, agm12, 750lb, 750lb.
Bullpups and some ccrp bombs on really agile base (skyhawk isnt close). Not the meta in big 2026, era of ground units desync (after YEARS), horrid tickrate, nerfed explosives damage, 500m high clouds (which dont hide you from ground units) and free aa. But still interesting piece of gameplay worth trying. Tho just 1 br step above there is entire phantom with ccip, double bullpup amount (2 of them are stronger) , aams (which dont take agm slots) and even more speed.
I just wish these ither cool historical jets were ballanced. Should not see ir missiles without flares. In air rb its okay because the early ir missiles cant pull any gs and have a 1-2 km range usually lol the ir missiles fired from aa are like 8km