Gaijins F-18C late has worse maneuverability but better acceleration 0 to 1 mach at sea level than the F-15C, Mig-29 9-12 and F-16 block 50 and also a better rate of climb to 10.000 meters. You don’t understand, according to Gaijin’s idea, the F-18 is not a carrier capable fighter-attack aircraft, but the best American interceptor after F-15E!), also on the dev server F/A-18A have better accelerations and climb rate than IAF F-16C Block 40 now.
The developers from Gaijin, as always, have it the other way around. And the F-18A can carry 6 AIM7 instead of 4 in real life.
I can also add that the F-18, even without any target pods, has an image from the camera on the central MFD.
Come on. F/A-18 series definitely needs many corrections.
Therefore, if you create a bug report, then it should be a general one, for all Hornet problems.
Next, the Hornet does not have any maneuver mode. There is a “paddle switch” that allows you to go beyond 7.5 G at high speeds.
But! The Hornet itself can go to an angle of attack of 55 degrees and the pilot does not need to press this “paddle switch” for this. In IRL this is essentially a standard flight mode. Just reduce the speed to 170 knots, set throttles to idle and pull the stick full back to you and you get 55-60 AOA… That’s how it works.
In War Thunder, the Hornet now flies constantly with the “paddle switch” on, which gives 10+ G loads and, in addition, in gaijin’s “maneuver mode” it can give a 90 degree angle of attack, which is nonsense.
Yes, it has a “spin recovery switch”, But even it does not allow you to move to an angle of attack greater than 55-60 degrees…
What the gaijin did with this Hornet’s “maneuver mode” now does not correspond to reality at all.