Most of these points you mention I also originally included in my post but then removed because it was getting too long. So I agree, but this is just how Gaijin reasoned it I guess.
This one particular I also included intially. But then I guessed, I suppose Gaijin could argue that you’re not realistically doing that as you’re firmly attached to your (ejection) seat. I wonder how much free movement you have though.
Can’t we figure this out though, roughly at least. There is probably some info on the display size itself and then assume some viewing distance (or rather work out the viewing distance given the 4-10x magnification and see if it’s reasonable).
I agree in the end though. I think they should just model it based on FoV only for these type of sights. It keeps things more consistent. But it also just shows that Gaijin doesn’t really care as much for the cockpit view, they’re more about modelling things more correctly for how most people play (so not the cockpit). Still, even with that, magnification numbers are quite rare to find, so they should not use them anyways to keep it in line with other sights. A case of something being gimped in-game because it tries to be more realistic (in one way) than other things.
Best to lay it out how I did it;
Issue:
Vehicle affected:
Source:
Images are of the Front cover (you wont need as you have linked it)
The page on where to find the evidence (full page)
and zoomed in picture to make it easier to see the part you want (not needed but useful)