no
mikey whats the output of F14Bs ge110
Lol
In real life, at maximum AB in good conditions the manual says 30,200lbs per engine.
thanks your the best :D
I did calculations the Channel loss is 25.3% 3,470 KGF is loss in game right now i dont think Channel loss is that high since F14 engine inlet is a straight shot anyone have stats for this
Should be written in NAVAIR 01-F14AAP-1.1
is that for B model ?
AAP means F-14A+ so, yes
F14AAA: F-14A
F14AAP: F-14A+/F-14B
F14AAD: F-14D
thanks
i cant find graph anywhere in the manual i need a graph to submit with the bug report
Someone got VERY fired that day
Ah yes VF-211 Checkmates.
That tomcat never flew again after carrier landing because it was A model which was aged.
Even more importantly I wish we got redundant control lines and seperation of said control lines into individual modules. Right now you just die if you get hit anywhere near any of your control lines, it’s a very unfair and unrealistic mechanic.
It’s actually so annoying. It should be an absolute rarity to get a control surface control snipe. Every time I’m hit in the tennis court with the F-14 I lose control. That’s not even realistic, as IRL that’s the most durable part of the plane. Not saying it should soak up damage like a SU-25. But it should be able to take some hits at least.
Is this sort of thing even bug reportable? Or is it the classic “developer discretion”.
Every plane suffers from it, though some more than others (Looking at you, P-61)
Overall, it’s something that should take relatively minimal effort to put a band-aid fix on (I expect nothing more from Gaijin)
Just take the control line models, separate every line, make the damage code represent that, done.
Getting shot in the right aileron no longer nukes your left one.
To begin with, aren’t the wires back-up in modern fighters? They should model hydraulic and electric controllers, and only have the lines there as another module that’s a back-up.
The F-14 may be huge, but in real life that would actually make it redundant, instead of a “oh you’re on fire on one specific side, you die now”
APG-59 & AWG-9 Ability to bypass IFF limitation in PDV modes:
https://community.gaijin.net/issues/p/warthunder/i/gJFHlO8eOvFD
AIM-7E, SkyFlash, Aspide diameter:
https://community.gaijin.net/issues/p/warthunder/i/Tjk92c1mqn4h
did the F-14 radar get nerfed again? Once again it’s updating even worse than before.
Basically. The change that allows radars to pick up missiles make the AWG-9 so much worse with ghost targets and finding targets in the first place. You can actually lock missiles from like 85km away over an entire Flanker airframe. It’s by far the most miserable experience at 13.0.