Good, it should have its accurate weapons and an appropriate BR. Same with AGM-130s which would bump up the BR in GRB.
You want an F-111 around 11.3? That’s the F-111E!
What about the 111D? Ik it had lot of issues but it’s far more interesting than the E
Nah because I’d like the 111D to have the YAIM-7G, which would probably make it a premium, squadron, or event vehicle.
The 111F will be fine once they fix CM, if they add the E or D then they should give it full armament
So, when are we gonna get an Australian Abrams for Britain to go along with that Aardvark?
Or are you just gonna go back to denying Aussie (and Canadian) vehicles for the British trees?
Good. Now introduce AIM-9E to F-111A
I don’t know why you’re telling us and not gaijin in a bug report
I’ll wait for the update to be released. They can always reply that it’s a “subject to change” and reject the report ;)
And I want people know there is something wrong with the aircraft right now.
Abrams has nothing to do with UK and tbh it made a lot of sense for the US tree. The vark, I did try to get to US but considering the 111k couldn’t come it makes sense from a gameplay standpoint.
why no 8*3000lb
Well, Gaijin did announce more commonwealth tanks for britain being planned, so it’s either an Aussie Abrams or a Singaporean/Canadian Leopard
Spoiler
I swear to god, if those additional commonwealth tanks turn out to be more Soviet tanks I’m gonna lose it
Afaik Aussie only used the aim I think
They did buy more Abrams’, including some M1A2s, which should be delivered by the end of this year
F-111F has F-111A’s flight model performance but with added weight, they cannot nerf F-111F.
You underestimate what 10,000kgf engines do.
So, is this a hint towards the incoming Su-24 or will there actually be strategic bombers coming our way?
and lose all your speed in a turn or two and get killed/crash lol.
I was hoping you’d share a video clip showing the sustained turn rate over a period of time with all the relevant stats shown instead of showing a random screenshot with turn rate which can be just instantaneous turn rate for all I know. If you are going to make one, please throw in the Mig-23ML into the comparison as well.
In real matches, stuff like armaments, energy retention throughout the speed curve matters in addition to the turn rate. No one will think: hmm, there’s a enemy F-111, I’ll drop all my better missiles, I’ll take same fuel weight as him and drain all my speed to dogfight him to give him a fair chance.
F-111F is already going to be one of the best 11.7 fighters in the game, even better than Mig-23ML.
lol
Apparently those are SEPv3 and considering that will be the top of US tanks and largely identical to the US version except for DU, it should be a skin for the US sepv3
So you think F-14As lose all their speed in turns, and get killed/crash.
Interesting take.
I did show you the sustained turn rate directly from a captured video.
The reason I screenshot them was cause the videos are too large, and I used video so it would normalize and I wouldn’t have to worry about screenshotting during flight.
As you can see, F-14A and F-111F have similar energy retention, which is what the sustained turn rate shows.
This is due to the F-111F’s engines producing over 2000kgf more thrust each than the F-14A’s engines.
And the F-111F was tested with 500kg more fuel because that’s how much more it needs to have the same flight time as an F-14A.
My comment was about the F-111, this conversation is about F-111 lol.
So, If I make a hard turn in both the planes going at the same speed, the speed loss would be similar?