Not the picture, the text under it.
ive flown teh A and F on the dev server, the F-111F actually has enough engine power to keep its speed high enough to turn very well, unlike the A where it stalls after a 180, the engine difference alone is a night and day difference,
highly, they are the largest upgrade compared to the 111A, and it really does show in its performance
The f-111 C was the only one made for Australian air force, The F-111 D had just an early digital cockpit and better engines, outside that its the standard f-111A. It was plagued with issues and for the most part, but could fire SAHR missiles. It really was a hanger queen as it sat for almost all of its life due to technical issues. To me that would be a good event vehicle, not really woth a TT. The prototype K again would be cool to see it as an event or BP vehicle, since it was a prototype. The E variant was only a minimal change again not worth having the E then the F.
I dont know enough about the su to talk about that, but they have to weigh the cost of putting into the game with what they will get out of it. If they spend time and money to and every single variant and no one plays them except to get to the newer one than thats not a good return on investment.
the D could be a solid US sqyad vehicle but there are other jets id like in that role
As much to do with Britain as it does Russia: Never used in service.
Main F-111 models:
Spoiler
- F-111A: the 111A, though it’s missing AIM-9Es and Js (though Js might not be desirable for balancing) and M117R retarded bombs
- F-111B: prototype naval interceptors with the same radar as the F-14A and AIM-54As, and no other armament except maybe a Vulcan. Probably like 11.7-12.0 and an event because of its prototype status and unusual armament.
- F-111C: The F-111C was originally extremely similar to the F-111A, with TF30-P-3 enignes, AIM-9Bs, and unguided ordinance. It’d be 10.7.
- F-111C AUP: In the 80s the Avionics Update Programme (AUP) was initiated, bringing the 111C up to F standard with TF30-P-108s, carriage of AIM-9Ms, Pave Tack, and various guided weapons (this is the model we have in-game). With the missing AIM-9Ms and AGM-142s, I see this as around 12.7 in both ARB and GRB, same for the F with its missing 9Ms and AGM-130s
- F-111D: The F-111D was a failed attempt to make a multirole F-111, having a powerful MTI radar and more powerful TF30-P-9 engines. A2G ordinance was basically the same as the 111A, but A2A ordinance was much improved. In service, the 111D carried AIM-9Es, Js, J-1s (same as AIM-9P), and AIM-9P-4s. It was also designed to carry the YAIM-7G, a missile identical to the AIM-7F except for its radar band (adding 7Gs would be the main reason for a non-TT placement), for around 11.3-11.7.
- F-111E: The F-111E was initially very similar to the A, but carried AIM-9Js, J-1s, P-4s, and Ls. Some were refitted in the 90s with TF30-P-109s after Desert Storm (make it a modification?), and they were capable of carrying Pave Tack though probably never fitted as the 111Fs were better for this role. Depending on configuration the E could be anywhere 11.0-11.7.
- F-111F: 111F, except it should have 240CMs, and AIM-9Ms and AGM-130s
- F-111G: AKA FB-111A, nuclear bomber not fit for the game except as a ground nuke vehicle maybe
- F-111K: The F-111K was a pair of unfinished protypes of a British copy of the 111D. Armament is completely hypothetical except for the Vulcan pod and some type of bomb load. So BR is very variable. Event likely because it was unfinished.
Main Su-24 models:
Spoiler
- Su-24: The Su-24 was the first model of the Su-24 (as standard for Soviet aircraft the first model of the family has no suffix, which can get confusing). It was produced in 3 main batches, with the Soviets making no distinction between the 3 but NATO doing so. The Su-24 Fencer-As were pre-production models not used for active service. The Fencer-Bs were the initial model, with unguided weapons and R-55 AAMs (comparable to the R530E), SPO-10 RWR and only 24CMs. The Su-24 Fencer-C was the definitive early Su-24, still with unguided ordinance but now with up to 96CMs, SPO-15 RWR, MAW, and R-60s. Both the B and C Fencers could have a place in game but between the two I obviously prefer the C, for around 10.7-11.0.
- Su-24M: Su-24M except it is missing FLIR and shouldn’t have Kh-29TEs (Ts instead) and KAB-500S
- Su-24MK: The Su-24MK is an export model of the Su-24M, largely identical except for the following:
-no nuclear capability
-different IFF
-wing-mounted CMs instead of fuselage-mounted
It was used by a number of nations in the Middle East and Africa, I’d choose Algeria as they also used the Su-24M2K - Su-24M2: upgraded model of the Su-24M with new avionics, full-colour displays and new weapons, including GPS-guided bombs which the M shouldn’t have, Kh-29Es, possibly Kh-38s, and R-73s (essentially the actual counterpart to the 111F and AUP when those vehicles are corrected, somewhere around 12.7-13.0, lower in ARB but higher in GRB compared to the 111s)
- Su-24M2K: Algerian Su-24MKs upgraded to M2 standard, premium counterpart to M2
So in conclusion, and in contrast to copy-paste, thered be:
USA:
- 10.7 TT
- ~11.3 TT
- ~12.7 TT
- ~11.7 event
- ~11.7 squadron
Britian:
- 10.7 TT
- ~12.7 TT
- ~11.0 event
(plus Tornadoes)
USSR:
- ~10.3 TT/premium? Probably foldered with C if TT
- ~11.0 TT
- ~11.3 TT
- ~12.7 TT
- ~ 11.3 premium
- ~ 12.7 premium
Each vehicle has its own place on the tree, typically .7 or more from the nearest vehicle, or at least being premium/event while the other vehicle of similar BR is TT.
honestly if this process was repeated with every aircraft US and USSR trees would be so jam packed itd require at least a 3x rp and sl cost reduction
It should still be able to retain a Vulcan in the bomb bay since it’s still based on the original F-111 series (which also now has the ability to carry 2 Aim-54As in there for this variant). The main thing is that although it can carry Aim-9Gs and Aim-54As, but there’s no real proof it can carry any Aim-7s (unless there’s proof the F-111 can mount a pylon capable of carrying the sparrow, since the radar is capable of firing it).
Perhaps there’s some helpful information pertaining to the YAim-7G to look into if there’s any documentation with a F-111 and mounting sparrow compatible rails on the aircraft. Do you have anything that could help with that since iirc you even started a topic about it.m?
they should have fb111 as event with agm 69 that 1 tap enemy bases
Me omw to team kill my entire team with a nuclear missile 5 seconds after taking off
nah but AI FB-111 with nuke in an EC mission or some kind of event would go hard
Its 2 or 3 vehicles/folders per tree, for 2 of the most iconic and significant strike jets of all time. If you want to streamline the tech tree why not remove all but two P-51s, Spitfires, or Yak-9s?
for US i think 3 f111, and uk is fine with the C sicne K was stated by smin as not gonna be added.same for ussr and su24, 3 variants should suffice
noice
How reverse? Germany also didn’t use the AIM-9J, and the F-4F is also missing it’s main missile (AIM-9L)
The F-4F has access to AIM-9Js, because a Flight Manual lists them even though Germany never bought any.
The F-111C will have the AIM-9Ls, not the -9M it (probably should have anyway) even though it is only listed in the Flight manual (even then as CATM-9L), and Australia never purchased any AIM-9Ls, only -9Ms.
Is it only the C variant that gets 240 Countermeasures or both?
they might have made it so the F has 240 but im not 100% sure
They edited the bottom of the post. They plan to implement extra countermeasures to both variants of the aircraft.
Thanks, but my source is “classified” but somehow you can download it from public websites or buy on eBay.