AIM-4A/C/D should be decent enough, AIM-26 is too much, a rocket computer would help as well
check F-105D and B-57B
Are they better than AIM-4F/G?
the people on the AIM-4 thread seem to have calculated that they can fly faster, and could potentially catch people more effectively, they have been compared to kinematically worse AIM-9Js
Without the AIM-26B, I doubt it would go higher than 9.3.
I don’t know how many chaffs that is.
The SUU-11 report has been accepted and forwarded as a suggestion.
192 x chaff in each pod
Added new bug reports thanks to @Master_Teaz’s efforts.
Added thanks to @BasherBenDawg8’s efforts.
[DEV] F-102A pulls too many Gs (MAJOR NERF)
Pulls on average 42% too many Gs
WIll just edit this message with more
Later Additions:
[DEV] F-102A Maximum Speeds incorrect (significant nerf at low altitude, buff at high altitude)
is there a way to report the need for a rocket computation system + symbology?
With no way to obtain the supplement T.O. 1F-102A-1A, it’s too difficult to report on the rocket computation system and symbology reliably.
But I can try with YouTube videos as evidence, like this one, for example.
been watching this video avidly, thank you for posting it.
I honestly feel that even if the report is accepted there’s no way we’ll get it this patch, as it’s very much a radar screen oriented system, not HUD/gunsight oriented
How is it a radar screen, if it’s an optical sight? It’s literally a gyro gunsight tuned for rocket ballistics instead of bullets.
I think the optical sight doesn’t really have much functionality, being more of an emergency fall-back for aiming IR missiles and rockets without electronics
the rocket computer works by computing a course, telling you to fly that course, and either automatically releasing the weapons when they’re in a position to hit CCRP style, or telling you when to fire, that information is available on the radar screen via a series of dots and circles. in game that could probably be simplified to a sort of EEGS for rockets for third person, while being the proper system on the HUD for sim players
alright this wasn’t entirely correct, but the radar screen did usually take priority over the optical sight
Hopefully AIM-26B gets added, the ability to trade 3 missiles to get one better or all 6 for two is fair I guess. Especially when said missiles are basically all you get
the only thing you’re trading is facing MiG-15 for MiG-21SMT or J-7D
if we don’t get AIM-26 or SUU-11 i can very much see F-102A going to 8.7
especially if the top speed and flight performance is corrected (heavily nerfed)
It would struggle at 9.0 with its real performance, SUU-11 and AIM-26B even then
Maybe we could get Proximity FFARs though
We should get it. Also that chaffs.
Unfortunately, I think that seems be technically impossible IRL due to the difference in dimensions with a VT warhead. Rockets are launched simultaneously out of the bays in proximity to each other, and, most likely, they would blow each other up in flight before reaching the target.