This is not the case, the Devs aren’t denying the existence of the feature on specific aircraft. They are just introducing this feature on specific airframes only. The basis for its addition isn’t if it has the button or not, its developer discretion.
Honestly I hope for a full on rework.
The unlimited “maneuver mode” should jist be the default for planes that don’t have AoA limits in reality, at least for the RB mode (in SB that’s already the case iirc). Sure, you could then stall planes in RB, but that’s something that can be played around.
Then planes with AoA limiters should get their real limits as default. For example 28° AoA planes then get a 28° AoA hard limit in regular flight controls, making them easier to control but also less agile than unlimited planes.
If Gaijin really want to simplify it they can still just use the mouse aim limiter here, but I think a historical one makes more sense.
Then the Maneuver mode can be modeled into actual override, true to the real plane. Some turn the AoA limits off, some allow for higher limits and all make their respective aircraft more unique.
Or if they go for the non-historical route, just turn off the mouse aim limiter for the planes that had an override.
Anyways the most important point is that aircraft that didn’t have AoA limits at all shouldn’t be more limited in game than those that have then but can turn them off.
So ingame, they decided what planes have the feature instead of correctly modeling the feature for all compatible planes. I was talking about them deciding they didn’t have one in WT. The point is, it’s easily researchable that these planes have the capability in real life, but somehow, someway, because the devs “missed” this, the F-14, Tornado, and other planes will never have the ability to use this feature. Because it’s very conveniently “not bugreportable”.
I hope you can see how this is an issue.
To a point yes, you get somethings added to aircraft/weapons etc by game convention, somethings by evidence. Its up to the developers when or if that happens. Some stuff is established that if it was a feature of the aircraft it gets it. Somethings are just down to the developers own discretion.
No your phrasing was clear, you inferred they denied evidence of F-14 having this capability, that is not the case. They just introduced this capability on specific planned airframes and nothing more.
Relevant comments from Smin:
Seems to me that they are just currently testing things, and this is only an early implementation. We might see AOA limiter switches be added to more planes in the future as the devs iron out the technical issues. But it seems that just simply adding the toggle to any plane doesn’t work and they probably need to fine tune it for each plane specifically to prevent these “extreme flight instability” issues. I can imagine this just means that pressing the button almost always guarantees you ending up into a flatspin, making it not very useful.