Eurofighter Typhoon (UK versions) - Technical data and discussion

Hello, nice to be able to speak again.

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Let’s hope they pull a JSOW with Tempest

I did some calculations, based on the test firing video it is doing 20-30g on launch.

The missile doesn’t use its fins to generate turning force, the missile is statically unstable and and uses the fins to generate AOA, then the missile uses body lift and thrust angle to produce turning force.

Fin size and guidance algorithm is nonsense, either the dev is incompetent or being intentionally obtuse.

It’s the same crap nonsense that we got regarding the Stinger missile g limits.

Again, they are correct though. The Brimstone in game uses proportional navigation, the brimstone in real life does not.

sounds correct if the center of pressure is behind the missile center of mass, making it inherently unstable. It would be a massive win if this can be accepted into another bug report.

Should be using three dimensional predicted impact with ground avoidance and and time delay…

I know some missiles in game use predicted impact point guidance, but they are surface launched.

But that is neither here nor there,

The PID values can easily be adjusted to account for signficant differences, as the game does not simulate proportional navigation realistically.

Cant wait untill they add the asraam, due to the fin size we dont believe it can turn and therefore introduced it as an unguided rocket.

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Luckily we have primary source documents showing it can turn at 50g.

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Thats some good news!

Cue Marketing Lies 2: Electric Boogaloo

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also question ive seen people say it would be unhistorical for gaijin to give us only 6 Mode 2 brimstones? I dont see how when you could just take the other 12 as Mode 1 and boom the reasoning? the brimstones were set up before launch like that

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I’d hope it was done via SP cost not hardpoints restrictions because it would infuriating in other gamemodes

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Yeah, make the 18 brimstone load out cost 2000sp.

Yep, or there or there abouts.

We believe the 50g figure is from dual plane control and the pull in game will be 35g

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So basically magic 2 manoeuvrability?

You G limits isn’t the turning circle right

I mean aoa/fin angle + thrust vectoring matters, is why r73 has a smaller radius than say an r77 even though r77 has higher g load.

But generally what kind of manoeuvrability can we expect from the asraam? From what I can tell, most people say it’s one of the lesser manoeuvrable modern ir missiles and trades that for range like the 27et

So does speed