Eurofighter Typhoon (UK versions) - Technical data and discussion

you pressed this
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but forum bugged, so it gives space for it, but does not generate teh message

I didnt pressed anything, I just scrolled…
Even with an Forum restart its bugged

I have both the EFT and Rafale and wasn’t even part of the discussion.

I have just read enough of these types of things that I know what happens and what it leads to.

The forum is bugged on phones and it’s even worse on tablets. It’s made for computer and has pretty bad compatibility with other formats

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It’s from the VWS report, and the video which contains the “Missile left, DASS manoeuvre” warning.

That’s for all planes.

This post was flagged by the community and is temporarily hidden.

Speaking of the MAWS, I havent gotten around to it yet, but the MAWS does not work in the DASS MFD in the cockpit. You get a missile warning over voice only, and a MSL mark if its an ARH, but thats it. I’ll try to get some footage and throw up a bug report for it.

On that note @Gunjob is there any news on the proper VWS for the Typhoon’s yet?

I keep getting missile warnings whenever I fire. I think it needs a report which I’ll write when I get chance

Note: Igla does not trigger MAW

I wonder why? Does the Igla maybe not have any rcs signature?

So for whatever absurd reason, in VR at least, targets are linked to the HMD. They don’t properly follow it and vibrate around when moving my head, and targets on the HUD are also linked to the HMD, making targets on the HUD unreadable as they drift around if i’m not looking perfectly straight ahead.

In other news, with the loss of the situational awareness present in air rb, the radar is abhorrent. It’s entirely unuseable in sim.

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Its been bug reported for 3 months and passed to devs for 1 month.
https://community.gaijin.net/issues/p/warthunder/i/jejCVBF3bYbg

As for when it’ll be fixed, think 3-5 buisness years.

Thats being overly optimistic :P

Well…
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I’m not going to nerf the Rafale or anything like that. I just have questions about its drag (I have no idea how a thicker airframe generates less drag than a skinnier one. The Lightning was built stretched upwards to reduce drag, the Typhoon is also slightly stretched upwards. The Rafale is stretched out to the sides, like the Sea Vixen.) and about the equipment. The Rafale in the French TT looks like the Indian one should look in our TT.

I think the problem with the radar is that it is like this. The radar ITSELF. But I don’t think it was designed to work solo.

I like this slide of the presentation because it shows the work of the Typhoon attack complex well. The pilot receives information not from the radar, on the MFD, but combined from the radar, IRST, ESM (as I understand it - RWR) and from other aircraft (which I do not expect in the game).

Spoiler

But this slide will tell you why I think that the RWR can also act as a source of target designation. It has the same cursor marker as the radar. Why is it there if it cannot highlight anything as a target?

Spoiler

There is something scary under this spoiler. My attempt to draw how I see the work of the Captor-M radar in the game.

Spoiler

I used the same colors as in the presentation.
Radar contacts - gray squares
IRST contacts - pink stars
RWR contacts - green diamonds.

Yes, it looks like a total mess and this is exactly the reason why the snail does not want to climb here. Because this needs to be made to work in the game somehow.

I will try to explain this mess. There are 4 scanning strips, each of which is numbered in order and has its own color so that it is possible (at least somehow) to distinguish the vector of departure from the scanning line to the contact from individual strips. On each scanning strip, the beam moves from edge to edge and, when it reaches the azimuth of the contact outside the scanning beam zone (if this is a contact from IRST, RWR or a radar contact that was detected earlier), the radar will scan it using the priority track.

I already said, I think in January, that there are 3 options for how the vector of leaving for contact renewal may look, but for the game I would choose the simplest one - with the radar stopping on the vector and waiting for the beam to return back to the scanning strip. But as I understand it, in the radar parameters we do not specify the speed of the radar dish, but the period during which the radar moves from edge to edge is specified. That is, not only do we need to make a fusion sensor for three systems, but we also need to create a separate radar operating mode in the game logic.

Such work of the attacking system (Radar + IRST + RWR) will allow Typhoon to be effective. All this information is freely available.

The problem is not that the developers don’t want to fix the radar, but that the developers don’t want to make a mechanic that will be used by 1-2 planes from minor TTs for now.

P.S.

Spoiler

Should also take into account the intakes. The Rafale’s intakes are semi-submerged while the Eurofighter’s is not. Submerged intakes offer not only reduced signature but reduced drag as well. It would be similar to how recessed pylons offer reduced drag for carried weapons.

Spoiler

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It’s still inexcusable for the rafale to be hitting its max speed in that config.

Who is excusing it?

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I get where you are coming from and that is certainly probably part of its IRL performance. But from a radar vs radar basis. Something feels wrong with how the radar acquires targets. I can live with the radar being slightly useless at tracking things. But when you point a radar into a bit of space where there is an enemy and nothing, even after multiple radar passes. Something is definetly broken. If it wasnt, the exact same thing would be happening with other radars, and it just isnt.

From my understanding. First maybe second sweep should locate a target and it should appear on the radar screen. next 1 or 2 sweeps would update direction of travel and IFF. But that can be accelerated by selecting the target and switching to narrower scan mode. That is all fine and I have no issue with having to do that until such time that IRST fusion and Priority track is modeled in game.

But from my experience. It takes at least 3 sweeps before the target might be located and even when it is, I can never seem to get my radar to hook the contact and I usually have to rescan the target a few times to actually locate it. All-in-All. It might take up to 5-8 sweeps of my radar before i’ve even gotten my radar looking at the target in a narrow search mode. Something I have never, ever had to worry about when using any other radar. Heck, even in the Blue Fox feels like a more reliable radar for finding a target im pointing the radar straight at, even when battling ground clutter. Which is just insane to me.

I have a few theories for why its not locating targets, like the TWS being in PD when the target is running laterally and it takes a few scans before switching to a non-PD search mode or something. But I just have no way to test. No way to prove or disprove it.

So, Im just going to keep doing what im doing. If/when I play it. record clips where I know my radar was pointing at the target (ideally with VID) and straight up not seeing the anything. Record the footage from in game using ReLive and then check on Replay that the target was actually 100% in the scan beam.

And then just go from there. Relying on people with far better understanding on the core mechanics to try and determine a logical explanation for why what happened, happened. And maybe in time we’ll get a solution and CAPTOR-M will feel like CAPTOR-M, not a Korean ERA A2A radar

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