The damn missile markers are endlessly annoying. But even more annoying is their inconsistency. They are big enough to clog up the entire radar, but not big enough to reliably track and attack them.
About a third of the amraams went to attack other amraams, but as soon as I deliberately tried to repel the attack of ONE armaam, so as not to break the trajectory and continue the attack, like a miracle, neither the amraam nor my radar coped with tracking the missile and it successfully flew into my forehead.
Bloody hell! You either turn off the display of the damn missiles… Although no, just turn it off.
This is some kind of nonsense. Not only do all 16 players start from the same point thanks to the efforts of a smart snail and from 40 miles you can’t figure out who is who in this huge cloud of contacts, each of these contacts launches another 2+ missiles and the number of contacts simply goes into space. Cyclic switching of contacts in such a situation is simply helpless.
P.S. And against the background of all this you can hear “we are not ready to turn off multipath” and “we are not ready for loal IR missiles”. Well, yes, with such an approach to gameplay we really are not ready. Top Tier feels like some kind of beta test…
Cannot handle the Radar anymore, please someone fix this, TWS narrow scan works until you need to change targets you know when everyone merges, you just die from a Radar that’s locking a sparrow (the small bird) and not the flanker 4km Infront of you.
Makes the plane borderline unplayable last game I sent 2 120s at a TWS contact that turned out to be nothing and then died to the Rafale the Radar should have been tracking
Ok thanks for confirming that it F’s up like this because it happens to me a lot, felt stupid like I was missing something or doing something wrong but if its not just me Ig not lol
Is it possible to leave the comments open on that one incase anyone finds any more or would we just be better making a second report that you can link internally?
Ummm…no. Another unsourced opinion I see. It’s something of a habit when it comes to the Typhoon isn’t it?
Jamming isn’t just a case of making lots of EW noise and hoping it works. You CAN do that - but it’s inefficient and has every chance of negating your own sensors as anything else.
True jamming will detect the characteristics of the incoming sensor on the missile and create an appropriate counter-signature that exceeds that of the platform you are trying to protect. You can make a bigger signature, you can add a delay to the return to make it look like you are flying faster/slower/higher/further away. You can even make your jet look like it’s something else if you are feeling really sneaky - since a radar only has the electronic signal to identify what it is looking at.
All things that spoof an accurate return signal to the radar and/or missile seeker or both. The decoy just adds another layer to the existing system; the basic concept has been in use on land and sea systems for a while.
Soooo… to recap the scenario. Evil Delta Wing Typhoon that you hate so much gets painted by an incoming missile’s radar.
Evil Delta Wing Typhoon that you hate so much deploys the towed decoy.
Because the aforementioned Evil Delta-Winged Typhoon has lots of sensors that hoover up precisely the kind of information that is useful - it relays that to the decoy. The decoy then begins doing it’s thing.
You see it’s simple, they spent a lot of time making the Typhoon rather clever at this sort of thing. They didn’t consult you of course, or check you agreed with their design decisions. That’s why they build the Typhoon and you sit on an internet forum arguing the toss with anyone and everyone that it shouldn’t/couldn’t/wouldn’t do this or that.