Eurofighter Typhoon (UK versions) - Technical data and discussion

I’m starting to believe that it is too soon for the EFT lol, but what’s done is done. But we can all agree that we need a bit more br huh?

without a doubt, EFT should NOT be the same br as any of the Gripens or the M2K 5f

4 Likes

I tried some duels with my friend (Me in a EFT, friend in a Gripen C)
It seems like Gripen still has better AOA at lower speed and pull, but EFT is able to energy trap the Gripen easily.

At higher speeds (near mach 1) the Eurofighter pulls more than the Gripen.

1 Like

EFT with it’s crazy speed will be able to rain missiles just like the f-15e on release, it’s by far the best plane in the game now

Well yeah.
It’s a BVR king, but is also no slouch in a dogfight.
It’s the best fighter in a vertical/energy fight ingame by far.

It’ll be the best of everything tbh, have you seen its air to ground payload? That plane is insane, i’m actually surprised

If you guys think the performance will stay like this in live server i have some bad news…

Even if it gets nerfed, it’ll still be the best

Well it still will have the best thrust-to-weight ratio.
Incredible climb and speed will stay.

1 Like

They’re going to die to a lot of R-73, Magic 2, PL-5EII

man u are a broken recordm besides that right now rafale doesnt even get magic 2s because they werent even programmed for rafales

@WreckingAres283 what do you have to say about this

shrug

I wont comment the first thing but;

The Rafale M LF.1 initially had to use Magic II missiles because MICA IR were not even available at that time. There is no “hard” limiting factor that would prevent us to use Magic II, unless someone can pull a Rafale C F.3 - F.3R manual out of no where.

image grafik

5 Likes

bruh
No IR missiles for Rafale?

as of right now no

It’ll be the best, until it enters short range against Rafale. Or until they unfuck MICA’s range.

Unfortunately not I think

Apparently they’ve claimed they’ve just not made it to dev yet.

It is likely devs simply tested MICA-IR and pulled them before porting to dev server from dev internal, leaving it without the magics for now.