Laser designators, LRF and laser LOSBR all trigger it.
Thank you for the clarification
didnt know that
but well gaijin is just to lazy to model laser emissions from a IRST
I think it goes more to the fact, that TV/IR track from game perspective is more of a radar lock, operating on a -1, or 0 band (no RWR covers it), and all TV/IR operate on the same code base, while some of them lack laser alltogether. It would require some kind of tracking rework.
This post was flagged by the community and is temporarily hidden.
2S38 is a quite modern gun based SPAA irl. while 2S6 and Pantsir rely on filling the sky with bullets, 2S38 operates on a more precise aiming a bigger proxy shell. Afterall it is a naval multipurpose cannnon slapped on a BMP-3.
Systems like that are good at destroying targets, if they get a chance to lock them and prepare for fire. In game dynamic is perfect for systems like that, excluding the situation where plane goes higher up, but doing that in game will result in a missile to the head, so most planes keep it low and close, where vehicle like 2S38 shine.
Other systems like LvKv and York are in simmilar spot.
The question is how quickly the data is collected and processed on the real ground based version of the system.
On a Ship you have that ships complete Radar and FCS systems. The data processing power is significantly higher as you said it needs to deal with multiple threats, aircraft, missile, drones and surface targets.
How good, I dunno. It will most likely be connected to a network of radars, they would point the system as a specific target, and on board tracking computer would do the rest. We have no data on how it performs.
You would think if it operated anything near like it does in game it would be in service to supplement air defence forces as it would be the perfect solution to drones…
After playing the Su-33 and Typhoon one thing I can say with certainty.
Large Chaff effectiveness needs to be nerfed or rebalanced and BOL pods need to be buffed.
Literally 2-4 puffs of Large Chaff and a slight notch will defeat near any ARHM and even SARHMs
In Typhoon im dropping 5-10 in bursts of 4! Even then the missile is still tracking to the last minute.
I understand the argument well Su-33 has 48 Chaff + Flares and Typhoon has 250…
Would we be happier with 30 ish Chaff that actually work or 250 that dont really?
Are you also sure that you didn’t « breadcrumbs » the missile towards you by dropping more chaffs in the typhoon ?
From my experience, chaff are more often than not detrimental.
It’s true that large chaff do have a better effect than missiles, but I’ve not found them to make thaaat much of a difference when using the same dropping patterns.
There is always a risk of that, I drop chaff in spaced intervals but you still see the missile heading to you. So you chaff more and change attitude to break the IOG guidance phase.
In Su-33 you drop 2-3 puffs of singular large calibre and the missile cleary deviates from the aircraft. It is drawn to the Chaff. This allows you to recommit quicker or get your nose back on the target.
With BOL you are dropping tonnes in comparision to get a similar result and you cannot Chaff SARHM as reliably
And if you run Flares in your BOL pods/DASS they are border line waste of time.
From videos i watched, the best thing to do was to spam a lot of them for a really short time.
Thats what happens in the final stages when the missile isn’t detered you dump loads and pull up or drop the nose to change the angle for the IOG phase of the missile guidance
You can have that in the EF just uninstall the Maw modification and there you go only 60 large caliber countermeasures
I hadn’t considered that i’m going to do some testing tonight (providing it will let me select Chaff)
It does
Yo guys, looks like we’re getting iris t in an upcoming update, although it will be a ground vehicle. Will be good to see how the first iir misses are modeled
large chaff is fine, but BOL is literally 1/4 the size it should be, should never have been nerfed