its one of the big questions
would be a damn shame if removed, but if they get to take more missles for it instead… gotta see
its one of the big questions
would be a damn shame if removed, but if they get to take more missles for it instead… gotta see
damaged left engine has the correct afterburner nozzle expansion, while the normal right engine is the default and it doesnt expand that much irl. funny how that works. jank coding
Shouldn’t the Brimstone missiles launched by GPS be more accurate? Just as accurate as they are with laser guidance?
They dont have GPS guidance.
They have IOG which has a certain amount of inaccuracy/drift. Its meant for getting the missile into the general area before then either using the MMW seeker to find the appropriate target or the laser. The latter being what we have.
The Brimstone 3 appears to get upgrades to its Inertial navigation, which could translate into essentially 0 drift IOG in game, that would result in something roughly akin to GPS guidance, but that isnt the version we currently have modeled.
its not until Spear-3 that they get GPS guidance
Brimstone doesnr have GPS, its a rough IOG.
Strictly speaken as it works right now it shloundt be able to work. We are simulating the mmw /Man in the Loop LOAL a bit with it , but cant work on oure GPS
I see, my bad for not knowing it, I thought it was some kind of weird GPS
No worries. We all wish they had that bare minimum level of FnF.
Dont click it
boo
Totally real
It’s still missing wingtip pylons
Also, Brimstone fix should be Live
Change was in .38, Live is at .40
It’s live now
Brimstone lacks the pull
Brimstone missile pull too weak
https://community.gaijin.net/issues/p/warthunder/i/CLnrYQkHLzaY
Oh man, if they buff the G load this will turn it into an extremely valid option for anti air that has no countermeasure
And maybe finally add the proxy fuse too.