DL doesnt work when the missiles seeker has a lock on something iirc. You should never fire a missile toawards where teammates are.
The way DL works ingame is that if the missile seeker loses the lock, the plane keeps updating the missile with the latest info about the enemy aircraft until the seeker hopefully reaquires.
Further testing. the drag at high alpha is genuinely absurd.
Twenty eight THOUSAND kilograms of force at 500kph at 27 degrees. AoA limiter on. No wonder the eurofighter is suddenly falling out of the sky 2-3 turns in.
I’d like to additionally point out that following The Drag Equation, the drag coefficient for the wing under these conditions is just barely under 6.6. For reference, a cube at mach 1.5 has a drag coefficient of 1.7.
You will see which target your missile was locked onto when it fired, and if it immediately locked onto the friendly, which can and does happen, or if the target notched and the missile switched targets mid flight.
As others have said, datalink is only used for long range shots. At 18km or so, the missile will switch to its own radar. It doesn’t know the difference between allies and enemies.
It loses massive amounts of speed and then cannot regain any energy if you go above a certain AOA.
It appears that once you reach a critical AOA you lose the majority of the thrust output of the engines, and this can only be corrected by reducing your AOA below the critical angle.
However, you will lose so much airspeed so fast, that you basically have to stop turning at all to correct it.
So will anyone report anything about the new radar issues or about the flight model that got nerfed maybe too much?
I can’t because I don’t have any proof but I did a game in air sim and my radar on TWS mode couldn’t see any aircraft going opposite from me and about the maneuvrability looks changed a bit and maybe it’s worse
But the speed at high altitude it’s improved at least
I play the F-2000A, should be the same as FGR.4
pretty sure everything that could be reported about the FM has been reported and gaijins response was just nerfing the plane regardless of outstanding accepted bug reports that it was underperforming prior to said nerf.
I wouldnt bother thinking the plane will ever be modelled right anymore, this is just how gaijin wants it to be for some reason.
Is there a way to confirm TWS+ is active in game on the eurofighter
I see that it is listed on the radar modes in the hanger, but in game I only have regular TWS.