The problem is there’s not even anything to confirm whether it is definitely AESA or not.
(keep in mind, its currently just an test)
It doesn’t really make any difference to how it works in game. Most RWRs are modelled as just two antennas.
I wouldn’t know how to implement a non-AESA radar with a static antenna which is able to scan ±60° in azimuth and ±45° in elevation. Can a PESA steer its beam in azimuth and elevation at the same time without moving the antenna? A mechanical can not AFAIK.
Yes, it’s just a logical deduction that the antennas are AESA, but if it’s impossible to implement otherwise, it has to be so.
Hey guys I haven’t really been following the thread these days, could someone explain what TWS+ consists of, and if it is already implemented in the current DEV server?
Thanks
yes
So I did a bit of research. There are different types of PESA antennas: Planar, Linear and even Frequency dependent beam steering.
Planar: Possible beam steering in two planes (azimuth and elevation) at the cost of a much more complex build and needed hardware (phase shifting units) combined with a bigger size of the whole setup.
Linear: Easy and comparably cheap to build but can only steer the beam in one plane (azimuth or elevation).
Frequency: Steering of the beam by shifting the frequency at the cost of only being able to use fixed frequencies and being extremly subsceptible to jamming.
So the only sensible approach for the MAW antennas being PESA would be the use of a planar antenna which in turn would mean much bigger, heavier, more complex and probably more expensive radar modules than directly using AESA modules which were available at that time.
TWS on the dev server feels back to what its like on the live server, but TWS medium still can barely keep track of the Mig-15s
With FGR4? If so its missing the scan rate buff, only uk_ferranti_blue_vixen, sw_ps_05a and uk_captor_m have the buff, the buff to uk_captor_m_pirate is missing it on the current build.
uk_ferranti_blue_vixen can’t track mig 15 either in test flight first it locks on ghost then onto nothing then tracks after 25 seconds then it struggles with tracking same progress over and over again
Okay, just to establish something first, we all know the MIG-15’s in test flight fly in a circular pattern right, which means 2 sides of that circle the MIG is notching the radar.
Working well for me;
Still wish gaijin would apply some sense and logic to the captor radar though even with how it looks on dev it’s still far less reliable than the F3 radar on the tornado.
Yeah, over the weekend the FGR4 felt terrible (reminded my a lot of what it was like at launch) but now feels “normal” but doesn’t feel any different to live
I do question whether blue vixen and especially CAPTOR-M should truly struggle as much as they do maintaining a half decent track of the mig-15s in the test flight with the medium scan mode.
@Gunjob Do you know if there’s any word on if PIRATE will be usable in the cockpit from the MFD screens? IRL it could be used like the F-14B TISEO/TCS system for target ID.
I don’t know if there’s been a report for it but there’s two separate reports that combined would solve this.
Eurofighter - Missing PIRATE output MFD screen
Eurofighter - PIRATE’s camera needs to track the target.
Also is there any chance you can pass on this report about the EEGS not working in the cockpit HUD.
Eurofighter missing EEGS in Cockpit Sight / Head Up Display
There was another report about this however it seems to have died on Info Requested.
here is another bug report on the eegs
https://community.gaijin.net/issues/p/warthunder/i/jPRgK6FGgZsj
Even in real matches against real people it still loses track very fast also locks onto ghost targets sometimes but idk if its final destination for blue vixen
I now as a rule of thumb launch on what the Red lock is on and not what the TWS box is doing.
It’s a crap work around but least you can get some missiles off before you have to defend.
I also think we are on dangerous ground regarding Radar capabilities.
No one wants “Notching/Beaming” to no longer be a viable tactic to defeat missiles.
AESA we have in game should be immune to notching when the missile is guided by DL.