Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

No, its still there :)

Really? I took the 39D for a test flight a few days ago and noticed it has lackluster acceleration but bleeds effectively no speed at around Mach 1 in horizontal turns with WEP. Didn’t test vertical though.

Honestly think I’m too used to just clapping them with R73 or R27/R77-1, never really get into a fight with them given majority of top tier is just slinging stuff at distance and sitting on my phone while I wait to get to altitude

Like a really long sustainer.

Kh-31’s (and similar) ramjet isn’t variable like Meteor is, so it’s a lot easier to implement compared to the Meteor

I think after seeing how ALARM is implemented Meteor is not going to get a variable ram jet.

ALARM has place holder stats and isn’t done so i don’t understand why you making that kind of judgement

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Because do you believe by the dev ends - we will have a working ALARM?

Parachute, reignite it’s motor?

Working yes

I doubt the parachute will be modelled, but if it is, it will be great

I mean it will work like a HARM and not how the Alarm should work.
It will track Radar signals but not have it’s unique function. Smin said as much

I reckon Meteor is just going to be the same, They can barely get lofting to work properly, let alone variable thrust ontop, and most of hte time (with current map sizes especially) you probably want it to just go at max speed, the loss in range is not going to be that noticable I reckon.

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It doesn’t do that IRL

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It actually seems fairly complex:

Spoiler
"propulsion0": {
  "fireDelay": 0.75,
  "impulse0": {
    "time": 3.5,
    "force": 104785.0,
    "massLost": 163.0
  },
  "impulse1": {
    "time": 0.0,
    "force": 0.0,
    "massLost": 32.0
  }
},
"propulsion1": {
  "impulse0": {
    "massFlow": 2.2,
    "isp": 14500.0,
    "massLost": 110.0,
    "factorIndex": 0
  }
},
"propulsionFactor0": {
  "MaxThrottleByAirflow0": [
    40.0,
    0.1
  ],
  "MaxThrottleByAirflow1": [
    60.0,
    0.15
  ],
  "MaxThrottleByAirflow2": [
    400.0,
    1.0
  ],
  "MaxThrottleByAirflow3": [
    600.0,
    1.5
  ],
  "ThrustByMachThrottle2D0": 1.4,
  "ThrustByMachThrottle2D01": [
    1.0,
    0.05
  ],
  "ThrustByMachThrottle2D1": 1.6,
  "ThrustByMachThrottle2D11": [
    1.0,
    0.65
  ],
  "ThrustByMachThrottle2D2": 2.0,
  "ThrustByMachThrottle2D20": [
    0.1,
    0.7
  ],
  "ThrustByMachThrottle2D21": [
    0.2,
    1.0
  ],
  "ThrustByMachThrottle2D22": [
    0.3,
    0.93296087
  ],
  "ThrustByMachThrottle2D23": [
    0.4,
    0.8743017
  ],
  "ThrustByMachThrottle2D24": [
    0.5,
    0.8324022
  ],
  "ThrustByMachThrottle2D25": [
    0.6,
    0.7960894
  ],
  "ThrustByMachThrottle2D26": [
    0.7,
    0.76536316
  ],
  "ThrustByMachThrottle2D27": [
    0.8,
    0.7430168
  ],
  "ThrustByMachThrottle2D28": [
    0.9,
    0.7122905
  ],
  "ThrustByMachThrottle2D29": [
    1.0,
    0.6955307
  ],
  "ThrustByMachThrottle2D3": 3.0,
  "ThrustByMachThrottle2D30": [
    0.1,
    0.65
  ],
  "ThrustByMachThrottle2D31": [
    0.2,
    0.9134078
  ],
  "ThrustByMachThrottle2D32": [
    0.3,
    0.8910614
  ],
  "ThrustByMachThrottle2D33": [
    0.4,
    0.8603352
  ],
  "ThrustByMachThrottle2D34": [
    0.5,
    0.83798885
  ],
  "ThrustByMachThrottle2D35": [
    0.6,
    0.8156425
  ],
  "ThrustByMachThrottle2D36": [
    0.7,
    0.7849162
  ],
  "ThrustByMachThrottle2D37": [
    0.8,
    0.76536316
  ],
  "ThrustByMachThrottle2D38": [
    0.9,
    0.74860334
  ],
  "ThrustByMachThrottle2D39": [
    1.0,
    0.7290503
  ],
  "ThrustByMachThrottle2D4": 4.0,
  "ThrustByMachThrottle2D40": [
    0.1,
    0.6
  ],
  "ThrustByMachThrottle2D41": [
    0.2,
    0.7290503
  ],
  "ThrustByMachThrottle2D42": [
    0.3,
    0.7681564
  ],
  "ThrustByMachThrottle2D43": [
    0.4,
    0.76536316
  ],
  "ThrustByMachThrottle2D44": [
    0.5,
    0.75977653
  ],
  "ThrustByMachThrottle2D45": [
    0.6,
    0.74860334
  ],
  "ThrustByMachThrottle2D46": [
    0.7,
    0.73463684
  ],
  "ThrustByMachThrottle2D47": [
    0.8,
    0.7206704
  ],
  "ThrustByMachThrottle2D48": [
    0.9,
    0.7094972
  ],
  "ThrustByMachThrottle2D49": [
    1.0,
    0.6955307
  ]
},
  "propulsionAutopilot": {
    "propulsion0": {},
    "propulsion1": {
      "startTimeMin": 4.25,
      "cruiseVelocity": 3960.0,
      "cuiseVelocityDiffMax": 1000.0,
      "PidControllerCruise": {
        "prop": 0.05,
        "intg": 0.5,
        "diff": 0.01,
        "intgLim": 1.0
      }
    }
  },

Most boost sustain missiles in game just have 6 lines of code for their motor (thrust, burn time, fuel usage for each stage)

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I thought it did, is it just gravity then that drives it to the target

AFAIK it has two modes: regular and loiter. Additionally it has a two-stage solid-fuel rocket motor.
If the loiter mode is used, it flies high, discards its first stage, ignites the second stage and comes top-down onto the target radar. If the radar stops sending before the second stage is ignited, it deploys its parachute and waits until the target radar sends again to discard the parachute and ignite the second stage.

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That is where my confusion lies, thanks

That will be incorrect, it does not have 2 pulses (what you are describing here). It has a booster, and then a long sustainer, that ignites instantly after the booster. After it burns out, it can’t reignite.

We’re still talkin about the ALARM, right?

Yes

Then the propulsion of this missile is everywhere described as “two stage solid fuel rocket motor”. It also wouldn’t make sense for it to have a parachute if the second stage gets ignited no matter what, because if both stages burned out and the parachute is deployed, it has no means to reach the target afterwards.

Yes. I’ve not seen any reliable evidence for ALARM re-igniting it’s motor, it seemingly just drops onto the target under gravity after the parachute is cut.

It seems they might have considered re-igniting the motor early in development, but it likely proved too difficult (it is known ALARM’s original Royal Ordnance motor was cancelled and replaced by a Bayern Chemie motor during development).

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