Sad,
I do wonder, If the snail will gave the IRIS-T/ASRAAM to every EF or just one of them, would allow some criminal loaoduts
an Mix with
IRIS-T
ASRAAM
METEOR
AMRAAM
sounds very funny
4 Meteor, 3 ASRAAM and 3 IRIS T would be absolutely diabolical
You can observe the effect if you try to lock onto a flaring target. Even if there’s a flare inside the FoV it will most of the time lock but instantly drift off into nowhere with a red circle (and doesn’t ever stop doing so). Sensor view or the replay doesn’t show the lock-behavior AFAIK (or I didn’t find the option). The sensor view shows the missiles tracking cone drift into nowhere too while constantly showing “TRK”.
The problem is: If there’s a flare it should switch to IOG or if there’s no valid movement vector it shouldn’t move at all without a lock (doing “SRC”) instead of drifting the track way off target fast and for a long time as it’s currently doing.
It would be good to know if AAMs can be fitted to the inner pylons by then. Meteor 7x + ASRAAM 4x seems to be the closest to ideal. …10x AIM-120D?
What is the weight limit of that pylon? The Meteor is about 20-30 kg heavier (160-165 kg vs. 185-190 kg) AFAIK.
Meteor double pylons have been shown on renders for gripen e maritime, it’s slightly different compared to normal amraam double pylon

I thought the weight limit of that mountpoint on the wing of the EF was meant.
Tbf, these are also clearly different pylons to the ones shown in that one 14-Missile render, so there could be multiple (tho that refer also only shows one meteor on the second outermost pylon)
Gripen e maritime LOL.
Same joke as that Eurofighter version.
Its an actual concept offered by SAAB.
if renders were a source then the EF would have 14 ARH missiles
@Smin1080p_WT Correct me if I’m wrong, but the AGM-179 JAGM MR uses SAL+MMW guidance in real life, but is given IR guidance in game. Why can’t this be the case for the Brimstone?
the JAGAM MR uses a tri mode seeker with IR+MMW+SAL

It has a tri-mode seeker in real life with IR also. Brimstone does not have an IR mode.
Hasn’t the IR mode had limited testing though and from what I’ve read its acquisition range is significantly reduced when using IR
Alright thanks. But do you know if there are any plans for Brimstone 2 SAL?
Its a consideration for the future. The primary focus this update was providing something FnF, which Brimstone 2 still cant offer in the current framework. So SPICE was prioritised.
Thanks
Might I ask if it the Devs are considering to add more spices as its reported?
(8 are Nice, but More is allways better) :P
8 was the number reported for Eurofighter. After that it was referring to the EK program. Currently we don’t have anything that’s not either SPICE 250ER or EK related that suggests more than 8. So what was reported here was added for the standard EFTs. Community Bug Reporting System