And why can’t it?
Of course, you can try to report it
https://community.gaijin.net/p/warthunder/i/YaUEJRCKYkCj?comment=FzKOhlOwd6yhOMAVt4yWEjqF
And why can’t it?
Of course, you can try to report it
https://community.gaijin.net/p/warthunder/i/YaUEJRCKYkCj?comment=FzKOhlOwd6yhOMAVt4yWEjqF
Could just email lockmart
It’s not happening. The devs “do not believe” an AESA radar scans that fast despite thst being one of the reasons AESAs were developed in the first place. And there are faster scanning AESAs in the game already.
But no, despite GunJobs best efforts, it seems this is yet another “Clear marketing lie” situation.
You will take your CaptorE. You shall know it is one of the single best radars ever developed. And you will simply accept that, in game, the soviet tree somehow has better radars
It’s also stupid how they just copied the working behavior of mechanical radars onto the AESA ones in game. An AESA radar can form multiple beams and scan its whole FoV with different patterns depending on the situation, for example like a chess-board pattern. Like its forming seperate beams every 0,01 seconds to track 40 targets in parallel only with a wider beam opening angle and spread over the FoV. If the radar found a target it narrows the beam down and scans the chess-board-field with a smaller chess-board pattern and so on until maximum precision is reached.
The AESAs in game shouldn’t even have something like a “scan speed” as this kind of “mechanical scan pattern” would only be used if you focus all radar energy into one beam to achieve maximum range and precision.
That would be too complicated to model in game. Current behaviour is good enough but still needs some further development
Seriously, from a programming standpoint implementing something like a chessboard-pattern, with further chessboard-patterns inside these chessboard fields with narrower beam widths where tracks are detected, isn’t that complicated. This just gets repeated until maximum precision is reached for the tracks and then starts from the beginning. It’s more complex than the current “stupid” behavior of course, but I thought this game “prides” itself for it’s realism…
A classic solution, isn’t it?
So, in fact, this is Captor-M with the implementation of this report:
https://community.gaijin.net/issues/p/warthunder/i/P8Gb6ip55srm
Now to my question:
If I’m not mistaken, even the Сaptor-M radar can change frequency within a single scanning pass. How could this be implemented? And would it make sense? I can only imagine something like scanning all three frequencies simultaneously, then combining them into a single image and displaying the resulting image on the MFD.
Hey, it’s called Craptor-M
I thought we agreed on Goldfish-M?
:(
*Goldfish-M
The frequency has nothing to do with the beam-width, beam-agility and multi-beam-capability though?
Goldfish is forgetting fast, but at least it has eyes to see. I’d call AIM-7 a goldfish.
excellent
perfectly intended, now time for another craptor e nerf before it even releases
damn, looks like we need another buff to the rafale
I have no idea. That’s why it’s a “question.” A point arose where three of my half-knowledges intersect:
The real question was how to implement Captor’s ability to use any frequency at any time. The simplest answer seemed to me to be the simultaneous operation of all three modes, fusion of their results, and displaying the processed information on the MFD. In my opinion, this compensates for the weaknesses of the HPRF, MPRF and LPRF.
when the update is live, can someone let me know if they do any last minute radar changes like they did on the j10c? im conking out

its radar got nerfed (or fixed) it has an azimuth coverage of ±70* instead of ±85*
Here, a ° for you to grab :)
ES-05 Raven has now had it’s range nerfed
Yup, saw that. Not quite what I intended by that statement but hey at least our radar is the best at something lol