I don’t think anything was meant against the graph it’s just really funny to see an actual v/x or v/t graph for official use that looks like it was drawn in a classroom.
I feel like for aircraft with advanced HMS gaijin should add UI elements in 3rd person like the missile diamond, but with things like radar targets and RWR contacts (also the missile diamond for aircraft with that capability in modes without it). Can help with seeing the environment in 3 dimensions instead of relying on an outdated 2d UI.
On the other hand knowing what sensor view is like, and considering it’s a similar concept, I don’t want to be flashbanged by the unmatched power of the sun because an RWR contact bugged out
Yeah, its a shame the HMD is just… forgotten, in ARB. Would love for aircraft specific cockpit elements to be options to replace the generic third person elements.
Though I am looking it more from the perspective of ASB with no markers, as in ARB, its usually not hard to find the target because there is marker
Yeah I mean that’s what the HMD is for. I don’t think the RWR display does actually significantly indicate the vertical difference (apart for if it can create a trackfile on it). We’d benefit more from the ability to just look at the target and know.
its delta V is actually higher than you calculated , if u assume the same specific impulse or exhaust velocity as CAMM u will get delta V as 1336.5 m/s
but gaijin can simply decrease its battery time , everywhere its reported that max range of ASRAAM is 25km (i wont be surprised if it automatically self destructs at 25km in war thunder , cus none of the missiles in game can travel further than the advertised range - this is probably bad news for asraam ). its also 11 kg lighter than the CAMM its not just due to the seeker head. ( earlier cold war era missiles had a smaller difference 7kg between r27er and r27et , 8kg difference between r24r , r24t). so asraam may have lower battery life than CAMM or a bit less fuel (which will slightly decrease its delta V).
There’s a few documentaries and such things claiming 50km range.
And there was that CAMM missile using the same booster that had to have its booster reduced because it was going to land more than 60km away.
Actually most sources give 25+ km. Like the Datasheet states “in excess of 25km”

Whilst Gaijin will usually take the X+ figure as X. I think there is enough secondary sources to keep its max range open, without a hard limit. As well as the source that Rileyy mentioned that at least proves the missile is ballistically able to travel 60-65km from a cold ground launch. If you just cancel out the weight difference (and the loss of interia) with a higher/faster launch speed… I think a 50-60km ballistic range is reasonable. Granted Ballsitic range =/= effective range, and I can see that being lower. Probably in the 30 - 40km range depending on conditions
u sure its not CAMM-ER ? also primary source says excess of 25km , at best we will get 30/40km. is the video is from a TV show ?
It’s advertised as “greater than 25 km”
i extremely doubt gaijin will even let it travel for more than 50km.
also gaijin usually sets the actual range (range limit) slightly lower than advertised for most missiles. (this may not be the case for asraam  but  they can do anything).
Im personally expecting a hard LOBL requirement, which will probably mean that everything will have a 25km lock range at most.
So the tail end of the range I dont think will be that notable, but I think somewhere around 50km would be reasonable for a hard kinematic limit if they felt it was necessary. Im doubting youd often fire an ASRAAM beyond 30-40km, given thats what AMRAAM is for
Flame will have to correct me if Im wrong, but there is also a doc somewhere thats something like, the ASRAAM vs Aim-9X, the ASRAAM has 3x the rear-aspect effective range and 6x the front aspect effective range?
So if im not misremembering that, that could also be used to give rough ranges for the ASRAAM as well if there is good sources for Aim-9X
we dont even have the ability to blindly fire a fox 3 missile in game. i think it will take a lot more time for them to add LOBL.
I think you are confusing LOBL with LOAL.
Lock on before launch (LOBL) is what all missiles in game currently already have.
Lock on after launch (LOAL) is what you are describing and what would allow these missiles to acheive the 40-60km ranges
yea u are right i mis took LOAL for LOBL.
Might have messed up with the calculator. I’d done it before and got a higher number lol idk why I didn’t check again.
btw how does the CAMM perform in game atm ?
Eh…
Its okay, but a buggy mess. Like the DL doesnt work and the CAMM is too easy to defeat because of MP and general issues relating to helis and ARH performance. Some people have been doing quite well with it, but I gave up trying to spade it. Didnt even get CAMM-ER unlcoked. With the current BR changes. I dont plan on ever playing above 11.7. So I probably wont ever finish spading it.
Though there are also more docs available for ASRAAM than CAMM. Like CAMM is hard limited to Mach 3, but Flame has an excellent arugment and sources for M4.5+ for the ASRAAM
Is CAMM and ASRAAM similar?
CAMM is an ASRAAM.
But instead of IIR its ARH and has DL.
So the CAMM has slightly more weight and is slightly more aerodynamic, but essentially the same core missile
oh and CAMM has a booster/turn over pack as well.
It quickly loses speed, and between 15-around 20km, depending on launch conditions, it is already subsonic, making it useless at longer ranges.
This is CAMM it is advertised max effective range, target was a flying in a straight, slightly rotated relative to the launcher, line plane

