yeah for some reason for both r-77-1 and mica em, the limits are 90 degrees vertically and 180 horizontally, when at least for r-77-1 it should have literally no limits at all, not sure for mica em
yeah but we both know how often gaijin properly models huds (especially british ones)
Unfortunately true
Maybe the devs would remove the blindspot for HMD, which would be appreciable as HMD usually gives more information useful to war thunder compared to HUD (please gaijin add a switch to keep the HMD when looking forward)
Depends, at very close ranges, not so good. And I have a feeling there will be no throttling, so it will go full send.
AFAIK they don’t have limits at all, but the HMD itself is limited (visibly pilot can’t look up that much) so you can have higher angle when looking to the side to get a radar lock (even more so for IRST) than when looking up. This has nothing to do with missiles but everything to do with HMD.
i mean in the files they’re written like that
(180/90 corresponding to r771 and mica)
Surely gaijin can implement a PID to hold Mach 4… right?
That’s because it’s ±180 horizontally and ±90 vertically, which is everywhere.
no its not. its limited vertically.
Full 360 would be both vertical and horizontal being ±180
I don’t know what that corresponds to. In principal, if you get a radar lock (or MEM), you can fire them however you want, vertically or horizontally. If I get a MEM lock on someone that is above and behind me, I can still totally shoot him with MICA
Speaking from a programming standpoint: Most of the IR and radar problems concerning realism could be solved by an actual simulation using “cone tracing” with transparency factors of different obstacles to calculate the final transmittance with which a light ray reaches the seeker or through which the radar wave flights and bounces. This stuff is highly optimzed and if it uses the respective CPU instructions doesn’t cost much time on the server.
CAESAR exists for this purpose. Its ± 65-70 (graph is somewhat ambiguous but its at least 65, putting it on par with RBE2 and superior in terms of power. Exact figures aren’t confirmed bar ‘better at literally everything than CAPTOR-M’ but that in itself with the AESA scan code would be a huge improvement.
No, horizontal ±180° and vertical ±90° is a full sphere already.
Wait, I’m confused now… What radars do you consider top 5?
Imo its:
- RBE2-AA (honestly not even really comparable to anything else in-game atm)
- V004
- JAPG-2
- N011M
- Type 1473
- APG-68
- APG-70
- Type 1493
- APG-65
- CAPTOR-M (Not quite sure between this and the Ravens spot tbh)
- PS-05/A Raven (Not quite sure between this and the CAPTOR-M’s spot tbh)
- N001VEP
Atleast for the radars that are commonly seen in top tier matches (dont give a full list, I just did it cuz i have my spreadsheet lol, top 5 is fine).
kfir’s aesa above n011m maybe
I’m kinda specifically trying to avoid suggesting actual programming solutions as I know the code in game is an absolute mess which appears to have never been rewritten since the game was created by the amount of things a minor change can break. Plus knowing gaijin [x] simulation is a surefire way to break it irreparably.
Well you’ve got two APG-68s for starters.
Yeah but its only 13.0, so I dont consider it a “common” top tier radar. Its on my spreadsheet just cuz I think its stupid the jet is only 13.0 (especially in sim) and because not having all the airborne ESA’s on a list comparing radars would be a touch silly imo.
true, so if you do exclude it its top 4. First question was just top tier radars in general, and 13.0 is close enough to top tier for me that i would consider it top tier.
but this 70x20 scan on the kfir is so nice