Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)


In this angle the nose looks REALY long xD

got that melee modification

It works fine on the RB, but on the SB the missile icons disappear the MFD.

Being fixed this major

I wonder, is the Radar Search supposed to be also part of the HUD?

Anyone know max range that pirate can range up to?

irl or in game?

Shouldn’t radar maws provide a time to impact for incoming missiles since it can range them?

It does in-game sorta, only works with the in-game RWR overlay

It doesn’t provide a time though it only provides a distance (and not even numerically, just a vague position up to 9km)

I want to say there is a report in for that. But its probably a limitation of the games interface (Which quite frankly needs an overhaul anyway)

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Surprise surprise update is out and the HUD tint is still broken

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and we know there is an Internal report to improve it, sure fixing it while you were allready on it makes more sense instead of making an internal report for imrpovements but eh

Something about Brimstone…not having correct engagement angles…Brimstone should also be able to do this

  • AASM-250, Kh-38, KAB-250LG, Grom-2 — the ability for a forced horizontal turn has been added, which allows for hitting aircraft targets from behind. (Report , Report ).

We already got the 40° launch window? Behind the aircraft isn’t a claim I’ve seen for Brimstone, off boresight sure, which we have.

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I read it somewhere and now I can’t find it…And i’m not going to challenge you on what Brimstone can and can’t do!

no HMD NCTR for enemys thats correct?

Anything from the sides too?

Yeah you can see it from the sides.
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But it gets less and less visible the closer your are to being directly infront. Same as how it has been since the dev server first went live.

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Yes that detail is in the MFD’s.

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