Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

a 10x difference is very small change in the context of a 4th gen fighter, that wouldn’t be close even close for a significant improvement on detection range in game and wouldn’t be a big change for fox 3 seekers either, that’s why i said it’s not necessary to individually set up a differenct rcs multiplier for all the different 4th gen fighters in game

Okay, so you’ll have 5th gens all flying around blind at a separate BR.

Then you’ll have 4.5s actually playing the game.

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The F-35 has access to a integrated TRD in the ALE-70(V)

F-35-ALE-70-door-top-860x480


ALE-70-schme

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How many ALE-70 would F-35 be able to carry?

I don’t know any specifics but judging from the size of the bay; 4.

And the ALE-70 may be a RIRO type so may be able to be reused.

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Ohk, thank for the info!!

I really don’t know how gaijin aims to integrate stealth fighters.
Stealth has always been discussed as an invisibility cloak, when we know it’s not the case. Now the question is, how much will stealth limit the range at which an aircraft can be locked (of simply TWS). I’ve seen people claiming that a « standard » radar could detect a f35 at sub 35km… but this is dependent on the aspect and the radar itself. What is interesting is that everyone (expect Israel) currently uses AESA at top tier. Many manufacturers also claim that AESA is apparently much better at detecting stealth fighter even when their radar claim similar ranges to their previous mech/PESA radars.

Stealth is going to be a mechanic where devs actually have quite a lot of leeway to balance these vehicles so that they won’t stomp on nations lacking such counterparts while still giving them an edge

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50 bucks that itll just be radar A can detect stealth figher B at range X and weapon lock at range Y. Easy to implement and to balance.
I would be seriously surprised if they made an actually detailes RCS model with aspects and all of that.


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First time I see the IRST module, I don’t remember the other jets having it.

even then that wouldnt change the core gameplay in arb where it is mostly HOBS shots made through an HMD lock

Did they really make a straight pipe out of the EJ200?

Yes obviously. Although it’s possible that Gaijin realize at some point that multipath kinda is a stupid free out of jail free card that only benefits brain dead rush in furballs, so maybe one day BVR will become more important - or when IIR missiles will make going sub 20km from the enemy needlessly dangerous.
All in all, in the current Meta, stealth probably would be a nothing burger. We can only speculate as to what gaijin would implement alongside their « real » introduction (F111 excluded since it’s addition is more prototype/engine testing rather than actual stealth)

like i had said earlier, it depends on the size of the plane itself and the rcs multiplier gaijin chooses to put on the plane, then the variable in the radars that affects stealth stuff is the maximum range

they already have different front, sides and rear aspects rcs for stealth modeled in game

We can still hope, but in any case I just wait for the Dev Server so I can report it

I think the point is though, if an F22/F35 gets killed by a radar guided weapon at any range. People will claim it’s wrong and that is stupid.

I think this is where gaijin should stop now. All 5th gen fighter are very classified in regards to stealth and technology. Gaijin should add latest 4.5th gen for all remaining nation and then stop, they should then focus on all the bugs with 4.5 gen and add their existing features along with a new game mode

Would be good, but even with the best possible 4s and 4.5s. people won’t be satisfied when they have to compete with the euro-deltas

Game is arcade bud, players dont want that mechanic removed same as they dont want larger maps or changes to APHE.