careful if you mention too much good coding practice you’ll scare the gaijin devs

Spoiler

Five RAF Typhoon FGR.4’s arrive into Borcea Airbase, Romania from RAF Coningsby, for Operation Biloxi on the 27th March 2026.
Imagine if we had proper BRs (aka Decompression) and they could be on different BRs for GRB :(
nah clearly spice 250s make absolutely no difference in effectiveness (as laser brimstones are just that overpowered)
(Found a new Eurofighter cockpit issue: when using separate engine control, the cockpit does not properly display the engine’s status at which % its currently running)
Dare I say this. Do any? Not something I’ve tried on any aircraft
Dont ask me how I came to that Idea xD
Was kinda Bored so I messed around in the settings and set it up xD
It isn’t the only plane. Seems like generally cockpit view of engine parameters for multiple engines is brocken. For example on the F-15 and F/A-18 (only planes I’ve tested it) the cockpit instruments for both engines show the same values even if one engine is damaged, running at lower settings. It doesn’t matter which engine is damaged, it always shows the parameters for the undamaged engine.
I tested it and every US f15 worked… The F/A18C (premium & tech tree) have the same bug tho.
Cockpit view is an afterthought. Majority of players dont play sim, and even the majority of sim players dont use the cockpit instruments and displays much because the in-game displays are leaps and bounds better (radar/RWR/aircraft info all act like an HMD display in sim), being a massive arcade crutch for sim players. Hell, theres even a push from sim players to get some of the additional info some cockpits provide to the pilot added to the in-game HUD because they complain that its unfair that people using cockpit instruments sometimes have a little extra info (tho often cockpit instruments have less info, not that the players complaining care, they just want as many advantages to be as easily accessible as possible).
To my knowledge, the only people that typically use cockpit displays routinely are sim VR players, and thats because for VR players, in-game HUD elements DONT act like an HMD, and outright block your view, making them a disadvantage to have active if you have a functional equivalent in the cockpit already. This is how they should be modelled in sim, but players dont like that suggestion because they’re so used to their free HMD.
Seeing as sim VR players are just about the tinniest community of players in all of WT (pretty sure there are more naval players than VR ones), I highly doubt this will be ever be fixed.There have been bigger bugs that have gone unfixed for longer.
Quick question regarding notch-angles: Why does the notch-gate become so incredibly big high up in the sky? I have missiles which come 45° at the target according to the radar screen (0° being exact front and 90° being exact side) and go for chaff above 6000 meters and sky being in the background. Datalink is of course ignored in these cases anyway.
Notch angles dont actually change, but in lookup scenarios, the radars MLC filter shuts off, which renders it succeptible to chaff (it still has other gates that are supposed to handle that to some degree tho, but they seem to have mixed effectivness in-game)
Thanks for the answer. I now have my answer why spawn camping high alt circlers in Su-30s and Rafales can butcher the whole team in an extremely short amount of time in arcade with no chance of retaliation for you… Your missiles don’t work in lookup while trying to get to their height earns you a missile to the face and multipathing isn’t an option because of the near vertical attack angle of their missiles. Also I can tell you: The “other gates” of the AIM-120 (no matter the version) are plain useless in a lookup scenario.


Hello, IRIS-T and AIM-9X
What are you trying to imply here?
that the brit EF could get IRIS-T and 9X.
IRIS-T has always been on the table tho soo idk
So does that mean F-15 can get IRIST and F-16 get ASRAAM and IRIST? Nice








