-
Eurofighter (AESA) - CAPTOR-E Electronic scan sector too small
Accepted -
Eurofighter (AESA) - CAPTOR-E scan speed should be much faster
Accepted -
German Typhoon’s Captor-E ECRS Mk1 Should have 200° Total FoR
No Label YET, Mod looks in the evening at it
Much appreciated
We’re only planning on fitting ECRS to Tranche 3 Typhoons, so far, right?
Doesn’t that mean our model ingame for the AESA Typhoon needs the CFT mounting bumps that German and Italian ones don’t have but our Tranche 3s all have?
No Germany is fitting Mk. 1 to T2 and T3 along side with the upcoming T4 coming early next year
I thought Britian was planning Mk2 on their T2s, and just retiring their T1s
This is the “UK versions” thread though, so I was asking about the RAF fleet in particular.
Was aware of us binning T1s, but I was under the impression that for the time being only T3s are earmarked for ECRS Mk.2, as they have the requisite electrical power generation. Although the T2 airframe can support the modifications needed, if we want to expand.
With that said, Tranche 2 and later airframes means it should at least have the GPS antenna that was added behind the cockpit. Pointed out by @Andi31 in the German thread
I guess they are starting with the later models (as they’ll have the most life time left and easier install) first and then working backwards but fairly sure ECRS Mk2 is fully compatible with anything later than T2
I had the time to do some testing for this AIM-9M bug (bugged IOG when lock moves outside the gimbal limit): Community Bug Reporting System
This only happens in online matches, in test drive it works as intended (the IOG works even if the lock is outside the gimbal limit for multiple seconds without drifting off). In online matches however the IOG seems to get wrong data and drifts off really fast in a random direction the moment the lock moves outside the gimbal limit. I couldn’t get it 100% reproducable so it’s up to “luck” if it happens but it happens often. Could be very well a netcode issue.
I couldn’t get a techmod to look at it so far :(
Small details you guys might have missed, PIRATE buff on dev (unfortunately none of the cool buffs)
it’s now gen2 thermals instead of gen1
What’s the differences between the gens ingame? Just resolution and/or sensitivity?
resolution alone. 500x300 → 800x600
Do you have a pic of how it’s supposed to look like
No, but IIRC the cross in the centre should be on the moving line then you just have to place the cross onto the target.
If you manage to actually see the hud in the first place
I do

holy clutter
Blame their procurement ig
looks kinda like the gripens
Dont blame them to early, we might be on to something, there are good sources which point to the result that the Mk.1 has the same angles as the Mk.0 and Mk.2

