Above that all the new “lockable munitions” mechanics seem to have really messed up the overal radar logic in this game. Like I enjoyed ARB with IR only, but… With eurofighter I had multiple instances when I was trying to lock an enemy head on but was locking his rocket instead, multiple instances of a radar lock slipping into the 4th dimension, going underground etc. Multiple instances of radar scan finding a target and then after a few seconds deciding “Uh, oh, I HAVE TO RESCAN ALL OF THEM ANEW” and in a low reaction time playstyle I like - it’s hella critical. I’m too busy flaring/multipathing/pathfinding/attacking to have any time to fight the radar as well. And the fact that all IR missiles on top tier slave to radar lock by default only makes the situation worse, meaning that I don’t have a plan B in case something is going south. It’s probably not the worst. One of the worst at top tier? Yea. Annoying to use? Yea. Unpleasant to use? Yea. Is it at least rewarding to fight it? Absolutely not.
Yeah, its not actually worthless, but it aint good, and it aint even fun if you actually need it to do the job a radar is supposed to do.
If they allowed AIM-120’s to be fired pitbull via HMD like IRL, I have a sneaking suspicion EFT players would never turn their radars on again until it got some major buffs and fixes.
Or if they allowed them to be fired and guided with PIRATE
You might have to change the spreadsheet a bit
Ill fix it when it comes to live, but thats a nerf, a pretty big one actually, so I’m not sure why the french players are happy about it xD
this is not unique to the eurofighter
Yeah, it even happens to the Rafale.
Shock and surprise, I’m sure.
J-11B’s 1493 finally received its own radar modes now in the dev server, before it was using copy-paste modes from the N001.
Might want to update that as well.
Will do soon, ty for letting me know :)
I hope it’s not once again a version with no changes to the Eurofighter, because otherwise it would be too disappointing unless they at least fix some of the reported issues, but not even that. I want to believe this is still the first dev and that they might change something in the second or third one.
Yea, I know.
That’s why I played control match in Mig-29g.
And how surprised I was when it wasn’t actually that abysmal.
Well, given all the differences in usage it is. But what it means is that Mig-29g’s radar does it’s job just fine.
While Eurofighter’s one doesn’t.
This post was flagged by the community and is temporarily hidden.
Problem is MiG 29 doesnt need it’s Radar as much as Typhoon does.
At 14.0 having a sub standard Radar is a real impedance
Question:
Do you have the EF,
- if yes: go on
- if no: stop it as you have no idea what you are talking about
Because it originally took something like 17s to scan the whole volume. And with AESA, you can mix and match different volumes as you wish, for faster overall scan, and keep targets detected even if they leave your search volume
You know it will happen in War Thunder.
I just appeared below 3 kmbeside and slightly behind a. Eurofighter while chasing a F-15.
I went for the easy gun kill and got a AIM-9M from the opportunistic F-15 to the face.
F-15 was probably dead too. Love how Gaijin still havent fixed the ability to spite kill.
I was more thinking about target lock filter/radar filter for that…
type1493 has been repaired, so when will CAPTOR M be able to be repaired