Same on German Eurofighter, best thing is that you can also choose to not slave your sight
How do you choose that?
Also PIRATE is cueing to locks now as well
On the German one if you place the sight somewhere else, it wont follow the radar, but if you remove the target point, it does slave again,
Its nice to be able to chose
Ah… your right. I was actually thinking that was a bug but now you mention it. That is probably a deliberate choice
@Gunjob any chance you could bump this report about the newly added HUD tint please?
[DEV] Eurofighter Typhoon HUD tint inaccurate
It’s great that after around 9 months we finally get the HUD tint but would be awful it it stayed in it’s current state. (Yea it’s the dev server and will probably change but looking at the past with the Typhoon my hopes are hanging on by a thread.)
@Morvran should now be up to date
Added to Fixed:
- [DEV] Eurofighter HUD unsharp
- 1,000 lb Mk.18 Paveway using model of 500 lb GBU-12
- Eurofighter Typhoon missing Golden nose cone → Fixed on 2.48 Dev (Only for German EF as only this had it IRL)
- Eurofighter - Missing missiles do not show on radar screen → Show up on live as normal green symbols like your mate planes
- Blue Vixen & CAPTOR-M - Should have unlimited roll stabilisation
- Eurofighter - Radar missing Non-Cooperative Target Recognition
Nice
Where EGBU-13?
It varies from plane to plane. There are British and Italian planes that have appeared with yellowed dielectric material on the uncovered radome tip. As far as I know the material starts of light grey and yellows with age
The HUD is still not fixed, idk why they change to fixed if it’s not
that was the first “fix” in which it has become slightly less stretched
this is how it looked like before the “fix”:
and this is how it looked like after it:
It’s the practically the same, idk why they are struggling a lot with it
well, than shot an report )))
(if your In game skins are lacking it)
No need. It’s yellow already on the standard skin for the British and Italian Typhoons in the dev server
I thought your initial post was suggesting the fix was was only a fix for Germany’s and was now a mistake for others
Actualy overall its a nerf.
It gets an i creased range yes. But it requires high altitude and speed.
Overall speed and launches from from slow low flying planes got nerfed, if i understood it.
Considering high flying planes get easily targeted now. Its actualy god for us i would say
nope it dosent
how is it going to use that range if you need a seeker lock to fire it?
so it still only has a range of ~20km in which you get the point lock
only the Kh-38ML benefitted from it since it can be fired without it needing a seeker lock
(since it is laser guided)
Give this report some support for some hopefully useful EF CAS.
Well its forwarded, its only hoping now
I have a few questions for you if you don’t mind me asking.
-
Where does it say in the sources that it was integrated?
-
RAFAEL, Diehl Defence, and HENSOLDT announce Teaming Agreement for SPICE 250 ER | Diehl Defence
Isn’t it supposed to be integrated into the Eurofighter EK which I assume we don’t have in-game?
Could you please look at this report? A tech mod passed the report even though the SPICE bombs were never integrated on any Eurofighter it seems and that it is intended for the Eurofighter EK which is not yet to be delivered until 2030.
It seems that Godvana was also admittedly aware of this.