What do you make of the Eurofighter getting the AoA limit override on dev server?
I’ve been trying it out in dev, but it basically looks like a nerf. When the limiter is enabled, it seems to be limited to about 10~11G.
Let’s go, hopefully it stays for the live server
it does 13g for me with and without the aoa override
I forgot to reduce the fuel.
i dont understand why its limited to 12g now though…
You all realize that aoa override only kicks in under 700 kph so as to not rip the plane apart and at those speeds you can’t really get insane G.
I think they may have tweaked the autopilot to not rip at M 1+ from turning.
I can’t get over 14, idk why
From what I’ve seen it barely impacts performance haha maybe alittle more slippy and stally. But I’m at the office so can’t test myself.
it can pull a lot of aoa
anyways i just wanna mention how horrendous game performance is atm
are you doing a barrel roll here or is it just a pitch maneuver
Blue Vixen does this too.
just pitch up
Hmm, idk maybe datamines will show changes?
havent found anything yet
Curious about TWS and AMRAAM.
This is the Blue Vixen radar obviously but should it not be vaguely similar to captor.
Not 1 TWS launched AMRAAM scored a kill yet whenever I launch AMRAAM like a SARH missile they hit 100% of the time.
All AMRAAMS where fired with a double red circle as well.
That’s in part because the test drive mig are going in circles so notching sometimes and are slow, which means the weak seeker of the ammram gets notched but when guided by your radar hit.
Which btw also works for stationary targets, aka helis. You can kill helis with ammrams with stt, provided they’re not low enough for multipath.
I fired one at 14 KM out when he was facing me.