Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 1)

nothing about how much you can actually determine from a LWS though iirc. thats new to me

Gaijin keeps rejecting any sort of man-in-the-loop mechanisms or anything remotely close to that, so may be a forgone conclusion. I think at this point they reject anything that doesn’t solely come down to individual players’ knowledge and skill level.

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CAS is already much too strong, and the maps are much too small for this to be needed unfortunately.

Imo the problem has become that GFRB just cant compete with modern CAS in any real way. More advanced systems could only really be added to air only gamemode, and only have any real value in air sim at this point.

Gaijin should start relegating weapons and functions to air only modes for the health of GFRB imo. This would allow them to keep adding new and realistic features and weapons without ruining the game balance and experience of ground players.

I think the most we could ever see is drone scouts creating a CCRP target point

but EFT with SAL brimstones could really use such a feature, not to mention anything with SAL or GPS weapons

I mean, top tier ground sim is just air sim with limited spawns, and player tanks instead of ai

I dont think the game should sacrifice ground players experience for the power fantasies of air players. If you wanna feel like a battlefield dominating god, play air sim and wipe 20 ground vehicles from the map in one pass without making other players miserable.

whole premise is having the friendly GROUND players sort of coordinate airstrikes, at least mark targets

Yeah top tier ground sim is dead.

That’s already easy enough to do, i always ask if there’s a light tank to go mark pantsirs with drone so i can kill them.
I think that slave to lws feature would rarely ever get used anyway, and they will probably add slaving to rwr before that anyway.

You could do the same with jets (such as buddy lasing). I dont know why you’re so adamant on bringing up game breaking and inherently unfun mechanics for ground players in every single forum thread you show up in.

allow the map lock feature to snap onto drone and squad markers?

Maybe but then again it would be useless unless playing in a squad

I was specifically on the LWR sensors of the spectra. You have 1 sensors on the rear, 2 on the front, and with some overlap triangulation is possible. I was asking for the LWR sensors of the DASS on the EFT specifically.

Triangulation is at least used on ground vehicles such as the EBRC Jaguar as it has 2 360° sensors and they are said to be able to specifically pinpoint a threat. It appears to me as the only way to accurately determine the range of a laser emission without having prior knowledge on the type of laser and its emitting power. Alternatively, there might be a database, just like RWR, to get approximate ranges, just like RWR are capable of giving. Both radar and laser emission are electromagnetic emissions. If we are capable of getting approximate ranges with one of them, surely the other is also possible

bc its a very notable and real tactic used by most militaries, with the tanks and aircraft we have ingame?

drone markers arent limited to squad though no?

Game balance and enjoyment should take precedence.

Yeah i wasn’t thinking my bad.

Wait are they, i think it’s just that nobody ever uses them

if they arent, then having them as something map-lock can snap onto would work outside of squads.

would at least let EFT employ brimstones without spending too much time looking for target, or at least knowing what is priority target (if drone operator/squadmates are competent)