I will just use the HMD to quickly get the lock, launch and then unlock again. I am pretty sure a lot of people do it the same way. And at longer ranges, it really doesnt matter than much either
not realy, because the track radar of the missle still gonna notify you
and questionable if they gonna add that ability
besides that once ipa7 would come to the game with IRST and AMK the jokes on our site realy
Honestly what they should do is give germany PIRATE and the AMK kit to every EF nation.
Well, the azimuth scan width is tricky there…
You can make your own in real typhoon by just choosing angle on line and then it limits the scan.
It also changes bars based on range if you dont have any nominated targets.
The lower the range, the more bars you get on full azimuth.
I dont really understand it fully as ive never seen anything like this.
Its hella automated where it does tons of stuff for you. It can also keep volume exactly right to cover all tracks and scan is centered around their middle.
maybe shrug but with how they are doing it right now with implementation the ipa7 with amk and irst would come exclusively to germany
If its lock range stays the same, does it actually matter? And can you use pirate UI to IFF? Because if we could iff with it in sims, it could be used for jumping someone quite well.
I doubt IFF, but should slave the TGP and if they ever fix the render distances, the zoom + quality on it should be enough for decent range VIDs without IFF.
But you can also just swap a radar lock over to IRST.
So you could TWS IFF someone and then either lock them and swap the lock to IRST or just manually lock the target with IRST.
In either case, would enable you to track the target and set up an intercept. With no radar scans at all to tip of the target until the AMRAAM is fired, its going to make it far harder for them to pre-react to the threat, by closing the distance before firing they’ll have a matter of seconds to react that is unlikely enough time to do anything about it.
if nothing else, you dont have to deal with fumbling between radar and IRST in a fight.
But yeah, heavily at the mercy of how its modeled in terms of range
@Flame2512 Convergent-Divergent nozzle of EFT is not optimized for supercruise. You brought this up previously. I’d hazard a guess the RM12 and M88-3 are better optimized nozzles for dry-supersonic conditions.
Source
Additionally, this source indirectly confirms what we already knew - the ASRAAM had neutral or negative stability and doesn’t need to maintain significantly high AoA compared to other more stable designs when launched at low airspeeds. Source
This improves tip-off error as stated… more on that here; source
You sure you got the right sources? EFT don’t even have thrust vectoring nozzle lmao. You sure this isn’t harrier manual?
Doubtful, considering the Harrier doesn’t have an afterburner. It looks like it’s writing about either a prototype and/or a consideration paper for a TVC equipped Eurofighter.
Found the other TWS scan modes for the N001 V004, 60x10°, 60x20° (i call this AWACS mode in sim, cuz its volumetric scan rate and raw scan volume is high enough to direct friendlies on targets like an AWACS), and 30x20°.
Too bad were unlikely to get anything that nice ingame.
Something north of 15° would be lovely for it
Wait where? Do you mean in game or IRL from video/manual?
Ingame scan modes for the Su-34’s radar. Buddy of mine who runs the plane and plays a mix of the bomber and AWACS role in sim with it confirmed the scan patterns for me.
Aw, man, you got me excited for nothing. That is the V004
Imagine if the Typhoon got a search radius similar to the Javelin
170° x 30°
It would take a decade to complete, lol.
Older (by time of addition) radar in the game were using scan rates that were often guess work, which led them to being very fast. MiG-29 was one of the first radars with realistic scan rates 57°/s, because we actually had an easy to find source. F-16 on the other hand had 120°/s because of no sources, lol (F-14 was even crazier).
After some reporting, those were brought down to earth, and it seems that newer radar don’t have outlandish scan rates now, even if they are guess work.
I think if they give high area scan modes to the Captor-M, they are going to be with a pretty long period.
Though, I guess if it is not something like >8 seconds, it might be quite useful for Sim, or one of those rare clutch RB games where you have to scan around to find the enemy.
Dunno why I wrote this, I got excited for no reason, lol
hehe, Blue Vixen is already a pretty decent starting point. Just need a little faster scan rate and maybe slightly wider vertical view and it would be perfect