Idk what the speeds are initially, but I might see where he’s pulling G’s at. I can also hear the afterburner. He looks pretty fast so let’s say 1.3 or 1.4 Mach. At those speeds the EFT is in it’s element, so I can see he pulls the turn starting around 4G, continues into ~7G, and ends with a couple seconds of 9G. After that I hear “Transsonic,” which means he’s around 0.9 Mach. That seems very reasonable. I also assume he’s on a lower fuel load and only has 2 IR missiles because the clip starts and ends with nothing else being shown otherwise, so that makes a lot of sense. Ingame, an EFT could merge at Mach 1, pulling its max G and getting its nose around at around Mach 0.90.
Again, my summary is pure guesswork based on what I can see after scanning the HUD and analyzing the video, but it seems to be the case that based on this video, the EFT is (as I said) slightly overperforming in energy retention.
Thats the report for instant. I cant find the report for sustained.
Then provide a source that states that then. Otherwise its a fake nerf.
“its a delta wing therefore should bleed speed like mad” is not a good enough source to justifiy a rather large nerf to an aircraft underperforming so sigificantly already
Well… That’s kinda just the nature of delta wings. It’s the tradeoff of having such good transonic and supersonic capability. As we can see in the video @Typhoon posted, I’m not asking for it to bleed speed like the F-111 does post-nerf. What I see in that video is how a plane IRL should act of the EFT’s type. But having strong engines doesn’t stop the plane from turning itself into an airbrake. My source is aerodynamics and physics.
I know you’ve said this already but most of what you said were just assumptions/guesses and we don’t know what the loadout, fuel amount could’ve been,
I’m not trying to get MythicPi involved but he did send a similar video which indicates that the acceleration at a certain speed in game underperforming I’m pretty sure
We know up to 35° AOA is achievable from a non-restricted source and the G limit is from the flight computer. I’m sure someone can do maths and figure out something somewhere.
Turn performance at speeds below around 800 kph is basically unchanged since the patch. The EFT still wins against everything assuming similar fuel loads. I’m including the turn rate charts of the pre and post-patch EFT flight models with the blue for pre-patch
Surely the simulator has to be identical to the real typhoon.
The guy did say in the video “The basic principles of what you can see are exactly as it would be in the real airplane” but I’m not sure if he meant the airplane itself or just the cockpit
Hypothetically, if HARM missile or sniper targeting pod ever come, would this be sufficient proof that the Eurofighter could equip them, even if they have never been fitted onto the airframe?