IRST/Radar fusion should fix issues where the bearing is drifting from actual target position. But we don’t have that presently. PT will improve update times but you’d still need the IRST for quick bearing corrections.
I’ve suggested both of these to the developers, just waiting to see what happens in the future now. :)
No updates to share on that front, since we just got it in 3rd person I’d imagine they’re going to slowly bring in the HUD symbology for it, but I don’t have anything solid to share on that front. Just my own expectations.
This update is a bit of a lemon for me, not many improvements for the radar or armament and I’m not going to stick around to get pounded into oblivion by 2 Kh carriers in GRB, maybe when we finally get some FnF and Priority Track it will be better.
I can’t wait for when Gaijin reaches the limits of adding new stuff and focuses on refining systems and gameplay.
Until today with sidewinders it only worked as long as the target had an engine running. Since today the range has increased, but I don’t know by how much yet
The actual idea of interception (at least in the game) is not to hit the missile, but to fly close enough for its detonator to detonate itself.
What I’m curious about is this. The Rafale was tracking the target in the upper hemisphere. Where is the IRST, which is logical. If the aircraft is equipped with a TGP, then tracking continued in the lower hemisphere?
You can see a prototypical version in the following video of the LANTIRN navigation pod, where it slews Left & Right, yes it might be displayed on the HUD not a HMD but it’s not much further to having it cue to a HMD LoS like the PNVS does for the AH-64.
We even know that the Basic F-16s for example could have been wired (As per MIL-STD-1553)for it, had it received a HMD.