The F-106 supercruised up to 1.5 mach in 1959 - 1960 what does that have to do with the concorde? It had an efficiency of 43% which was best in class at the time but laughable by the standards set by the EJ200. The channel losses are in full effect there as well. You can’t escape physics. 100% bench vs installed thrust is not feasible because no matter what you do, there will be inlet loss coefficient and nozzle loss coefficient. It is not possible unless you have designed some materials that have zero friction.
I’d love to discuss this but it will derail the topic, which is the performance of the EJ200. @kensai16 and @Crazed_Otter are welcome to submit bug reports asking for 90kN thrust, they will be met with the same answer by the devs. Not that they are experts more than we are.
I never said there were no channel losses so i won’t file a bug report about it. The thing I’m mostly interested in would be the thrust curve used in game for the engines at different heights, AoAs and speeds but I doubt that we will ever see these graphs.
Additionally the part about the EJ200 being throttled (for reduced wear and doubled service life of all parts) and not running at its full potential power it was designed for currently is of interest to me.
Edit: And another thing would be the pyrophoric flares of the BOL launchers of the EF.
Do not fret. I have personally reached out to the Bundeswehr to gather the necessary information.
Now we wait.
Hopefully our NATO alliance will be enough for them to share to a US citizen.
@Fireball_2020 and @Flame2512 supposedly have hard data on channel losses, which is what is used to model the thrust in-game. They also likely have the data you are asking for.
But why? AFAIK the Eurofighters with the CAPTOR-E only entered production last year. All until todays EFs use the CAPTOR-M (which is still one of the if not the best mechanical radar with AESA-like abilities).
You can calculate it yourself approximately.P=G*(Cc-V)
P=thrust
G=mass flow=
m=0.0404
q(lambda)=
С-Speed air
a кр=The speed of sound, taking into account the inhibited flow
K=1.4
Fв-the area at the entrance to the engine
Pв-dynamic pressure
Tв-dynamic temperature
Cc-The rate of gas outflow from the nozzle (It can take about 900m/s)
V-flight speed
Rг=Universal gas constant 287
Тг-the temperature of the gas in the mixing chamber (or the temperature in the afterburner)
Кг-1.33
фс=relative pressure losses of the gas in the nozzle
Pressure drop at the nozzle section
The normal performance of the engine can be increased by a so-called “war setting”, which, however, leads to a greatly increased maintenance effort and a shorter service life of the engine.
Presumably, this additional power is achieved by increasing the temperature and pressure in the combustion chamber. In this way, an increase in the dry thrust by 15% to 69 kN per engine and an increase in the afterburner thrust by 5% to 95 kN per engine is achieved.
For a few seconds even up to 102kN thrust can be realized without damaging the engine.
So you can even give 102 kH in the game (10401 Kgs) “As the maximum possible power)))”