Morvran
December 12, 2024, 2:43pm
4281
yep, only pre-programmed targets, but you could essentially jsut ripple fire them over a battlefield and they would go find targets. Coordinating with each other to each hit a seperate target. Was designed for just wiping out soviet convoys
Looks a little like this
Spoiler
https://www.youtube.com/watch?v=CoGKPMmdGDk
2 Likes
Ok that is truly gamebreaking rn. But then i dont see any reason not to add mode 2
I mean, we could propose a sort of Semi Active mode? What if we had to initialy guide them WITH lasers to a target before it goes “active” and guides on its own with a REALLY slow reaction time?
That way theyd basically function as a Fox1
Morvran
December 12, 2024, 2:46pm
4284
its because Brimstones use MMW.
They “explain” here in the Tornado Gr4 dev blog
Spoiler
Developer comment: We’d like to mention that Brimstone will only have semi-active laser homing (SAL) mode in the game. The fire and forget mode and the active radar homing seeker will not be available for a few reasons. The primary reason is that this seeker utilizes the “lock-on after launch (LOAL)” mode, this mode allows the weapon to be fired in the general area of a target without needing any actual precision from the operator, who can remain at long range in complete safety.
We feel weapons that can be used outside of the direct line of sight of the target without needing any preliminary reconnaissance or direct user targeting are not currently workable for the game. Weapons such as Brimstone, AGM-114L cause a particular problem and similarly to other ATGMs that have lock after launch modes like the Spike and AJ.168 will not have such abilities in the game.
These weapon types present several issues all at once, they require no challenge to use effectively and have no counterplay options for those being attacked. The attacker can operate outside of the range of any anti-air system in the game, Brimstone is also immune to smoke, so this won’t help either.
ARH modes for air-to-ground weapons won’t be workable until natural and artificial interference to these guidance systems can be implemented, as there are no electronic reconnaissance and electronic warfare systems in the game. Adding these weapons now would allow them to operate perfectly without any counter, which we don’t want to do. Additionally, at closer combat ranges ATGMs with ARH cannot distinguish between allied and enemy targets, and this would lead to a large amount of accidental teamkills as well.
but the only thing of note is the fact that the MMW seeker can see through smoke. The rest is somewhat nonsense
1 Like
Has the plane lost the ability to accelerate vertically? it was doing it yesterday but not after the afterburner nerf it seems. Even without weapons.
Morvran
December 12, 2024, 2:49pm
4286
I think dry thrust is still lacking a bit of power
ron_23
December 12, 2024, 2:56pm
4288
I looked a bit into the basic capabilitys of the Captor-M:
-apperently it operates in X-Band at 8-12GHz
-can be Gimbaled upto +/- 60 degrees horizontal and vertically
-can hold lock over its shoulder
(upto 100 degrees offcenter, still need to find a propper source for that tho)
The CAPTOR radar family provides the main sensor for the Eurofighter Typhoon fighter aircraft. This article aims to provide a deeper insight into the first iteration: CAPTOR-M. This piece is the first part of a two-part series of articles....
Est. reading time: 13 minutes
https://www.bmlv.gv.at/truppendienst/ausgaben/artikel.php?id=807
If the weaponry isn’t being held back for game play reasons, why are we not receiving aim9li-1 with a smokeless motor, as that’s absolutely a game changing mechanic in sim?
2 Likes
Morvran
December 12, 2024, 2:58pm
4290
a CAPTOR-M improvements is in the works, so until we see that, no point reporting anything
1 Like
luque13
December 12, 2024, 2:58pm
4291
Also much slower, though
The best way to use Brimstone isnt as a standoff weapon but almost as a guided rocket.
The Kh-38 is a standoff missile with great range and good tracking that requires no additional input from the launch aircraft.
Morvran
December 12, 2024, 3:00pm
4293
I asked gunjob in the other thread if I should hold off on things like reporting the low INS tracking time, and he said yes. So gunna wait for now
ron_23
December 12, 2024, 3:01pm
4294
ok
didnt see that until now
Yeah that seems fine to me!
Thodin
December 12, 2024, 3:41pm
4296
Sounds like a superior air to ground weapon is made worse than current russian ingame ones…
They could have made them work like russian KH- fire and forget missiles. No reason to make them lol laser guided bombs with rocket engine.
Its because we can carry 18 of them on 1 jet.
18 FnF weapons on 1 jet seems like a bit much don’t you think?
18 brimmstones equals to exactly 1 pantsir killed, lol
Thodin
December 12, 2024, 3:47pm
4300
They can restrict the loadout count? All I know is that laser guided stuff becomes meaningless above 10.7 BR - 11.0 BR. SPAAs are too powerful for jets which need to hold laserlocks. Its suicide.
1 Like