but its german xD it does count strictly seen
@Wing_Co
War Thunder is also more accessible while using the same quality of flight models as DCS.
DCS has more radar fidelity, and War Thunder has more taxi, landing, and takeoff fidelity.
Depends on Gajin
Ähm what? WT has no Taxing, while DCS has, (it even has modelled aircraft shelters where you have to go into to get resupplied). I haven’t seen a blown tire because of to high landing speed or to high break temperature in War thunder. Neither have I ever needed to set take of trim on any aircraft in war thunder…
DCS doesn’t do blown tires either. They have 2 wheel states: Exists, doesn’t.
Suspension also isn’t modeled in DCS for more than a few select aircraft; currently War Thunder has suspension modeled on all aircraft.
You don’t need to set take off trim in DCS either.
DCS does blow tiers at least on the MiG 21 and AJS.
You can see the suspension at work in this video per example all of the full fidelity planes have them modelled.
When was the last time you had to taxi to the runway in WT?
No trim huh? https://youtube.com/shorts/8ygDwdTtmSA?si=KT1VYp-dThZsLT1e
Even the low fidelity planes like the Su-27, Su-33 and J-11A have it.
But this discussion goes off topic
DCS is more of a cockpit sim, War Thunder is trying to replicate a far larger group of vehicles without modeling every single system…
Would be cool to see the Eurofighter in both
Nobody is denying that. But saying WT has more fidelity on take off, landing and taxing is simply wrong.
It is completely understandable that WT has some less fidelity in certain aspects just because of like you said the sheer amount of vehicles which all have their unique flight model and characteristics which no other game can deliver
I am not sure to be honest.
War Thunder might actually have more fidelity to it, but we can’t really see or feel it because of how the runways are designed or how the game is currently playing.
They model air temperature and density in detail to such an extend that you can see a difference in projectile speed on ground vehicles depending on the weather.
I am almost sure this also translates to the rounds of aircraft guns.
There are so many small and fine details that the normal player doesn’t even see that I often question myself why they even bothered to make it this detailed in the first place. Then I ask myself if there are things that I haven’t taken notice of in this game yet.
This is false, even F-15C from Flaming Cliffs has modeled tire blowing when coming in too fast at the ground, or making gear stuck out when landing harshly, you then cannot gear up when in flight, etc…
@warhead_beast
Yes, all aircraft in War Thunder have trimming, glad you’re accepting the facts I stated. What’s your point?
I taxied in War Thunder yesterday.
what facts? the fact that there is no suspension modelled in DCS? FALSE, the fact that there is no Tire blowing? FALSE, the fact that taxing has more fidelity in WT than in DCS? FALSE.
My point is that you are again making wrong statements and selling them as facts.
Oh yes you can taxi in war thunder but its not required in any form in the gameplay loop, in DCS it is. You even have ground crew that you have to interact with for start up procedure.
Yes WT has trim but on a very crude level and again its not required for the gamplay loop because every aircraft in wt also has autotrim to make it easier.
And yes i will end the discussion here
yet another eurofighter with pirate
It’s the same one you posted, 98-07
There are precisely three Eurofighters in German hands fitted with PIRATE.
98+03 a/k/a IPA3 which is a twin-seat Tranche 1 development aircraft operated by WTD61
98+07 a/k/a IPA7 which is a single-seat Tranche 2 development aircraft operated by Airbus,
98+08 a/k/a IPA8 which is another twin-seat development aircraft, but this time a Tranche 3A.
98+08 was going to be 31+23 in the German air force, but ended up being retained by Airbus, modified with PIRATE and test instruments, and operated as an IPA under its current registration.
“98+08” was temporarily assigned as a registration on a single-seat airframe built for Austria that was taken in to German service as the first operational Tranche 2, and reassigned with the registration 31+14. This one never had PIRATE.

german eurofighter also with irst dont know which one
As @da12thmonkey said, only the IPA airframes have PIRATE. No in service German EFTs have PIRATE. Any photos you do find are 99% one of the IPA development airframes.
I see it as a yak 141 situation xD give german typhoons their PIRATE
They better, it’s a political choice not a limitation so I see no qualms with giving PIRATE to the Luftwaffe EF-2000s, especially given that it would make the modelling process easier
I mean, both sides are kind of debatable imo. To my understanding Germany “has” PIRATE and reserves the right to fit them if wanted/needed at anytime (likely suggesting they’ve “paid” for some, but dont have them on hand atm but could immediately get their hands on some brand new ones in the case of a conflict?) but at the same time, they dont actively operate them atm. Adding the german ones in-game with PIRATE would technically be easier for gaijin, and wouldnt be exactly unprecedented, with many vehicles in-game having things they never operationally used, but “could” fit, for the sake of “balance”.
At the end of the day though, IRST is kinda is rarely ever worth using as a targeting sensor in WT (theres some argument to be made in GFRB and sim to track targets with no RWR warning, but in the fox 3 meta thats dubious at best imo). PIRATE could, from my understanding, allow for extreme range missile detection (acting as a super long range IR MAWS for example), and is likely able to give some degree of NCTR capability (due to it being IIR and iirc being known to “classify” contacts) as well as being able to launch fox 3’s with no warning at all, but its unclear if any of those points will actually be modelled, and at the end of the day, im not sure if any of the 3 are explicitly noted to be capabilities, which leaves the door wide open for that classic gaijin “hurr-durr stupid westoid engineers could never surpass the glory and technological knowhow of glorious russian/soviet designers!” and model PIRATE to be the exact same, or atleast very similar to the current russian IRST’s seen in-game
